# Crash on OSX when using programmer sound

**URL:** <https://qa.fmod.com/t/crash-on-osx-when-using-programmer-sound/15192>\
**Category:** Unity\
**Created:** [November 7, 2019, 6:35am UTC](https://qa.fmod.com/t/crash-on-osx-when-using-programmer-sound/15192 "2019-11-07T06:35:00Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [November 13, 2019, 2:33am UTC](https://qa.fmod.com/t/crash-on-osx-when-using-programmer-sound/15192/4 "2019-11-13T02:33:17Z")

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That is an old issue that was resolved before 2.0 was released, there is a similar one with a couple of new getCPUUsage functions:

> [@Build failed Unity 2019.2.8 on Switch, FMOD 2.00.05 (with workaround)](https://qa.fmod.com/t/build-failed-unity-2019-2-8-on-switch-fmod-2-00-05-with-workaround/15126):
>
> Hi, I couldn’t build on Nintendo Switch with Unity 2019.2.8 & latest FMOD 2.00.05 (installed from the unity package) The error is 2 functions not found at link time during the IL2CPP compilation. I had to comment those functions in fmod\_studio.cs: FMOD\_Studio\_Bus\_GetCPUUsage and FMOD\_Studio\_EventInstance\_GetCPUUsage. I deleted+re-unpackaged everything from the plugin, deleted caches (/library, IL2CPP cache etc) but still had the error. Only commenting those functions in the code worked. Extr…

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_[View the full topic](https://qa.fmod.com/t/crash-on-osx-when-using-programmer-sound/15192)._
