# Crash on Playmode Stop while debugging scripts, only when something causes FMOD to log into console

**URL:** <https://qa.fmod.com/t/crash-on-playmode-stop-while-debugging-scripts-only-when-something-causes-fmod-to-log-into-console/21160>\
**Category:** Unity\
**Created:** [January 27, 2024, 10:48pm UTC](https://qa.fmod.com/t/crash-on-playmode-stop-while-debugging-scripts-only-when-something-causes-fmod-to-log-into-console/21160 "2024-01-27T22:48:17Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [February 2, 2024, 12:18am UTC](https://qa.fmod.com/t/crash-on-playmode-stop-while-debugging-scripts-only-when-something-causes-fmod-to-log-into-console/21160/2 "2024-02-02T00:18:08Z")

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Thanks for reporting this, it appears to be related to another Q&A case: [[BUG] Settings.Instance doesn't check its current thread before calling Resources.Load](https://qa.fmod.com/t/bug-settings-instance-doesnt-check-its-current-thread-before-calling-resources-load/20974).

We are currently working on this and aim to have it fixed in an upcoming release.

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_[View the full topic](https://qa.fmod.com/t/crash-on-playmode-stop-while-debugging-scripts-only-when-something-causes-fmod-to-log-into-console/21160)._
