# CRASH: Settings\_Initialize

**URL:** https://qa.fmod.com/t/crash-settings-initialize/19866
**Category:** Unity
**Created:** [February 13, 2023, 3:01pm UTC](https://qa.fmod.com/t/crash-settings-initialize/19866 "2023-02-13T15:01:10Z")
**Posts on this page:** 4
**Page:** 1

<div class="post-metadata">

### Author: ![marko.ravnjak](https://avatars.discourse-cdn.com/v4/letter/m/c67d28/32.png) [@marko.ravnjak](https://qa.fmod.com/u/marko.ravnjak)
#### Post date: [February 13, 2023, 3:01pm UTC](https://qa.fmod.com/t/crash-settings-initialize/19866/1 "2023-02-13T15:01:10Z")

</div>

android 7 (SM-G928F)

any ideas if this is valid crash report?  
so, lazy init, runtimemng → settings.init

0 libc.so +0x6b5b4 tgkill  
1 libc.so +0x68a4c pthread\_kill  
2 libc.so +0x23f64 raise  
3 libunity.so +0x653588 0x7b90edd58c  
4 libunity.so +0x653ac4 0x7b90eddac8  
5 libunity.so +0x265064 0x7b90aef068  
6 libunity.so +0x265258 0x7b90aef25c  
7 libunity.so +0x126d8c 0x7b909b0d90  
8 libunity.so +0x32ca00 0x7b90bb6a04  
9 libunity.so +0x3322c4 0x7b90bbc2c8  
10 libunity.so +0x32b018 0x7b90bb501c  
11 libunity.so +0x357534 0x7b90be1538  
12 libunity.so +0x3634b8 0x7b90bed4bc  
13 libunity.so +0x359f94 0x7b90be3f98  
14 libunity.so +0x3598c0 0x7b90be38c4  
15 libunity.so +0x359780 0x7b90be3784  
16 libunity.so +0xd6704 0x7b90960708  
17 libunity.so +0x86e664 0x7b910f8668  
18 libunity.so +0x3bc690 0x7b90c46694  
19 libil2cpp.so +0xe73dac Settings\_Initialize\_m7296A9C0BC681162CF4DBE8CEC2AA49FA0A2590C (FMODUnity.cpp:28980:66)  
20 libil2cpp.so +0xe697d8 Settings\_get\_Instance\_m70FEA773048912312C4EDEBF6D4AC4CF33479E26 (FMODUnity.cpp:28941:3)  
21 libil2cpp.so +0xe6c60c RuntimeManager\_Initialize\_mB113A12B863730B076C38CD9074083ED47746ECA (FMODUnity.cpp:22866:3)  
22 libil2cpp.so +0xe6ba08 NullCheck(void\*) (il2cpp-codegen-il2cpp.h:233:9)  
23 libil2cpp.so +0xe66e00 RuntimeManager\_get\_StudioSystem\_mC87CC95EC33C69E2059874DF09E70E9611C18591 (FMODUnity.cpp:22713:3)  
24 libil2cpp.so +0xe729f4 RuntimeManager\_GetBus\_mD661704E5CB5D13745F09E55F1105F3B8B0AA991 (FMODUnity.cpp:27363:3)  
25 libil2cpp.so +0x6f1364 MusicManager\_InstantiateBuses\_mCF68AA9A7BF9E79F39242F40C670E721CF8D59C8 (Outfit7.BlastPark.Controllers2.cpp:72048:73)  
26 libil2cpp.so +0x6f12a0 0x7b7e81b2a4 (Outfit7.BlastPark.Controllers2.cpp:37021:27)  
27 libil2cpp.so +0x114ad8c U3CLoadAllAssetsU3Ed\_\_19\_MoveNext\_m6D7A8D03EEEBA706E6F3831053D935F2FEA189DC (Outfit7.BlastPark.Controllers4.cpp:21595:4)  
28 libil2cpp.so +0xc98780 ContextCallback\_Invoke\_mF4F8496213E8F0925947DD8994A477AE2E54EFDF (ClassInlines.h)  
29 libil2cpp.so +0xeb62a4 ExecutionContext\_RunInternal\_mC5D58D6EDE270B4CDA05181E9064E040D6692B2B (mscorlib5.cpp:22186:4)  
30 libil2cpp.so +0xf2bba8 MoveNextRunner\_Run\_mF9986F86D538F629861F62DD912B18CC58980D8B (mscorlib15.cpp:36285:4)  
31 libil2cpp.so +0xcc01f4 Action\_Invoke\_m3FFA5BE3D64F0FF8E1E1CB6F953913FADB5EB89E (ClassInlines.h)  
32 libil2cpp.so +0xea3f1c SendOrPostCallback\_Invoke\_m352534ED0E61440A793944CC44809F666BBC1461 (ClassInlines.h)  
33 libil2cpp.so +0x137ca7c WorkRequest\_Invoke\_m1C292B7297918C5F2DBE70971895FE8D5C33AA20 (UnityEngine.CoreModule2.cpp:24322:3)  
34 libil2cpp.so +0x137c9f8 UnitySynchronizationContext\_Exec\_mC89E49BFB922E69AAE753887480031A142016F81 (UnityEngine.CoreModule2.cpp:16124:3)  
35 libil2cpp.so +0x52da20 RuntimeInvoker\_FalseVoid\_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5(void (_)(), MethodInfo const_, void\*, void\*\*) (Il2CppInvokerTable.cpp:126204:2)  
36 libil2cpp.so +0x5e8ac4 il2cpp::vm::Runtime::Invoke(MethodInfo const\*, void\*, void\*\*, Il2CppException\*\*) (Runtime.cpp:568:35)  
37 libunity.so +0x30cc30 0x7b90b96c34  
38 libunity.so +0x31a478 0x7b90ba447c  
39 libunity.so +0x7c706c 0x7b91051070  
40 libunity.so +0x24e5a8 0x7b90ad85ac  
41 libunity.so +0x24e5dc 0x7b90ad85e0  
42 libunity.so +0x24e820 0x7b90ad8824  
43 libunity.so +0x38789c 0x7b90c118a0  
44 libunity.so +0x39c998 0x7b90c2699c  
45 base.odex +0x231120c oatexec

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<div class="post-metadata">

### Author: ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)
#### Post date: [February 14, 2023, 6:02am UTC](https://qa.fmod.com/t/crash-settings-initialize/19866/2 "2023-02-14T06:02:57Z")

</div>

If possible, can I get you to provide some more information? Specifically:

- Your FMOD version
- Your Unity version
- A log of the crash with API error logging enabled and logging level set to “Log”
- Some more context (if any) as to what happened before the crash

Also, is this a stack trace from a user, or one that you’ve produced on your end? If it’s from a user, how frequent is this crash?

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<div class="post-metadata">

### Author: ![marko.ravnjak](https://avatars.discourse-cdn.com/v4/letter/m/c67d28/32.png) [@marko.ravnjak](https://qa.fmod.com/u/marko.ravnjak)
#### Post date: [February 14, 2023, 7:29am UTC](https://qa.fmod.com/t/crash-settings-initialize/19866/3 "2023-02-14T07:29:50Z")

</div>

unity 2020.3.25  
fmod 2.02.04

no logs, release build, low severity for now

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<div class="post-metadata">

### Author: ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)
#### Post date: [February 15, 2023, 10:53pm UTC](https://qa.fmod.com/t/crash-settings-initialize/19866/4 "2023-02-15T22:53:42Z")

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Thanks for the additional info - I haven’t been able to find any similar cases, so I can’t offer a solution. That said, if the crashes become more frequent, updating to a more recent version of FMOD may help. Failing that, feel free to get in touch again and we can go from there.
