# Create Reference to Audio Table Sound

**URL:** <https://qa.fmod.com/t/create-reference-to-audio-table-sound/19518>\
**Category:** Unity\
**Tags:** unity, cpp\
**Created:** [November 14, 2022, 2:23am UTC](https://qa.fmod.com/t/create-reference-to-audio-table-sound/19518 "2022-11-14T02:23:05Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![emalmud](https://avatars.discourse-cdn.com/v4/letter/e/f17d59/32.png) [@emalmud](https://qa.fmod.com/u/emalmud)\
**Post date:** [November 14, 2022, 2:23am UTC](https://qa.fmod.com/t/create-reference-to-audio-table-sound/19518/1 "2022-11-14T02:23:05Z")

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Looking to send a reference to the audio file instead of just a string of the file or key name

Is there a way to get a reference to a file and have a drop down menu like events have in the inspector?

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [November 17, 2022, 1:12am UTC](https://qa.fmod.com/t/create-reference-to-audio-table-sound/19518/2 "2022-11-17T01:12:54Z")

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FMOD’s Unity integration currently doesn’t support referencing audio table sounds, so there’s no way to get a reference to one or have a drop-down menu for them in the inspector. With that said, thanks for bringing it up - I’ve added this to our feature/improvement tracker.

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**Author:** ![emalmud](https://avatars.discourse-cdn.com/v4/letter/e/f17d59/32.png) [@emalmud](https://qa.fmod.com/u/emalmud)\
**Post date:** [November 17, 2022, 9:31am UTC](https://qa.fmod.com/t/create-reference-to-audio-table-sound/19518/3 "2022-11-17T09:31:12Z")

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Thanks!

Currently I’ve put the Audi table folder inside unity assets so I can use an audio clip reference in the inspector and just parse out the path and filename. Having some issues getting it to play but I think that’s my setup.
