# Creating FMOD Geometry

**URL:** <https://qa.fmod.com/t/creating-fmod-geometry/15830>\
**Category:** FMOD Engine\
**Tags:** unity, csharp\
**Created:** [June 1, 2020, 3:14am UTC](https://qa.fmod.com/t/creating-fmod-geometry/15830 "2020-06-01T03:14:10Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![srumph](https://avatars.discourse-cdn.com/v4/letter/s/a6a055/32.png) [@srumph](https://qa.fmod.com/u/srumph)\
**Post date:** [June 1, 2020, 3:14am UTC](https://qa.fmod.com/t/creating-fmod-geometry/15830/1 "2020-06-01T03:14:10Z")

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Hi, I’ve been doing some research into the geometry System, but can only find information on the FMOD documentation. I’m having trouble understanding how to implement this. Is there any other resources online that I can use to get a grasp on the geometry system. Specifically with it’s use in FMOD and Unity using C#?

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [June 9, 2020, 5:49am UTC](https://qa.fmod.com/t/creating-fmod-geometry/15830/2 "2020-06-09T05:49:15Z")

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The FMOD Geometry is an advanced Core (low level) only feature, you would not be able to use this with the Unity integration, unfortunately.

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**Author:** ![srumph](https://avatars.discourse-cdn.com/v4/letter/s/a6a055/32.png) [@srumph](https://qa.fmod.com/u/srumph)\
**Post date:** [June 9, 2020, 12:15pm UTC](https://qa.fmod.com/t/creating-fmod-geometry/15830/3 "2020-06-09T12:15:17Z")

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Thanks Richard. That’s a shame. I think this would be a great feature to use with the integration.
