# Creating Quad Ambiences

**URL:** https://qa.fmod.com/t/creating-quad-ambiences/16418
**Category:** FMOD Studio
**Created:** [November 10, 2020, 1:51pm UTC](https://qa.fmod.com/t/creating-quad-ambiences/16418 "2020-11-10T13:51:13Z")
**Posts on this page:** 1
**Showing post:** 7

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### Author: ![ianberman](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/ianberman/32/2319_2.png) [@ianberman](https://qa.fmod.com/u/ianberman)
#### Post date: [November 30, 2022, 9:33pm UTC](https://qa.fmod.com/t/creating-quad-ambiences/16418/7 "2022-11-30T21:33:59Z")

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I’m also wondering about the best way to accomplish this 🙂

In our game, ambiences are mixed down to mono and spatialized when the player is outside of a trigger zone. But when the player is within it, the ambiences play back 2d (un-spatialized). It would be much more immersive if player head rotation was part of the 2d system!

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