# Cross compile Linux build under Windows

**URL:** <https://qa.fmod.com/t/cross-compile-linux-build-under-windows/16858>\
**Category:** Unreal Engine\
**Tags:** linux\
**Created:** [March 11, 2021, 9:15am UTC](https://qa.fmod.com/t/cross-compile-linux-build-under-windows/16858 "2021-03-11T09:15:28Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![i4ugui](https://avatars.discourse-cdn.com/v4/letter/i/ed8c4c/32.png) [@i4ugui](https://qa.fmod.com/u/i4ugui)\
**Post date:** [March 11, 2021, 9:15am UTC](https://qa.fmod.com/t/cross-compile-linux-build-under-windows/16858/1 "2021-03-11T09:15:28Z")

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Hi there!  
Anyone expirienced cross compile issues when you are building Linux build under Windows?  
I have troubles with FModStudioModule, is there a solution of fmod plugin source files, supported both platforms, to build at once under windows?

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<div class="post-metadata">

**Author:** ![i4ugui](https://avatars.discourse-cdn.com/v4/letter/i/ed8c4c/32.png) [@i4ugui](https://qa.fmod.com/u/i4ugui)\
**Post date:** [March 11, 2021, 2:21pm UTC](https://qa.fmod.com/t/cross-compile-linux-build-under-windows/16858/2 "2021-03-11T14:21:29Z")

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After renew plugin from download page it succesfully builded for Linux under Windows.  
It was 4.25 version both plugin and engine.
