# Cross compile Linux build using Windows

**URL:** https://qa.fmod.com/t/cross-compile-linux-build-using-windows/17009
**Category:** Unreal Engine
**Created:** [April 9, 2021, 3:59am UTC](https://qa.fmod.com/t/cross-compile-linux-build-using-windows/17009 "2021-04-09T03:59:07Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Buscadon](https://avatars.discourse-cdn.com/v4/letter/b/c6cbf5/32.png) [@Buscadon](https://qa.fmod.com/u/Buscadon)
#### Post date: [April 9, 2021, 3:59am UTC](https://qa.fmod.com/t/cross-compile-linux-build-using-windows/17009/1 "2021-04-09T03:59:07Z")

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I’m currently trying to build a version of my unreal project with FMod targeted to Linux, but I get this error:  
ERROR: Missing precompiled manifest for ‘FMODStudio’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in FMODStudio.build.cs to override.  
I feel like I’m doing something completely wrong here but I don’t really understand what’s going on.

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [April 15, 2021, 5:16am UTC](https://qa.fmod.com/t/cross-compile-linux-build-using-windows/17009/2 "2021-04-15T05:16:32Z")

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What versions of FMOD and Unity are you using?

I was able to build a version using FMOD 2.01 and UE4.25.
