# Custom loudspeaker layouts in Fmod Studio

**URL:** <https://qa.fmod.com/t/custom-loudspeaker-layouts-in-fmod-studio/12158>\
**Category:** FMOD Studio\
**Created:** [November 18, 2015, 1:51pm UTC](https://qa.fmod.com/t/custom-loudspeaker-layouts-in-fmod-studio/12158 "2015-11-18T13:51:07Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![joereesjones](https://avatars.discourse-cdn.com/v4/letter/j/ea5d25/32.png) [@joereesjones](https://qa.fmod.com/u/joereesjones)\
**Post date:** [November 18, 2015, 1:51pm UTC](https://qa.fmod.com/t/custom-loudspeaker-layouts-in-fmod-studio/12158/1 "2015-11-18T13:51:07Z")

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I’d like to define arbitrary loudspeaker layouts in Fmod rather than using the pre-defined layouts provided (stereo, 5.1, 7.1). For example i’d like to try 11.1 surround sound in my Unreal games.

Does anyone know if this is posibble?

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**Author:** ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)\
**Post date:** [November 24, 2015, 1:34am UTC](https://qa.fmod.com/t/custom-loudspeaker-layouts-in-fmod-studio/12158/2 "2015-11-24T01:34:01Z")

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You can do this in the low level API, but the studio UI is hard coded to mono/stereo/5.1/7.1 at the moment in terms of authoring.

If you use the low level API you can use FMOD\_SPEAKERMODE\_RAW and System::setSpeakerPosition to set up your own 11.1 setup for 3d sounds.  
You’d have to use setMixMatrix to pan things the way you want for 2d sounds.
