# Cutscene audio playing a bit late

**URL:** https://qa.fmod.com/t/cutscene-audio-playing-a-bit-late/24334
**Category:** Unity
**Tags:** unity, csharp
**Created:** [June 15, 2026, 6:51am UTC](https://qa.fmod.com/t/cutscene-audio-playing-a-bit-late/24334 "2026-06-15T06:51:23Z")
**Posts on this page:** 1
**Showing post:** 4

<div class="post-metadata">

### Author: ![alexholkner](https://avatars.discourse-cdn.com/v4/letter/a/73ab20/32.png) [@alexholkner](https://qa.fmod.com/u/alexholkner)
#### Post date: [June 22, 2026, 12:35am UTC](https://qa.fmod.com/t/cutscene-audio-playing-a-bit-late/24334/4 "2026-06-22T00:35:12Z")

</div>

Try using this audio/video integration instead of the FMOD sample: [Can we use fmod with videoplayer - #6 by alexholkner](https://qa.fmod.com/t/can-we-use-fmod-with-videoplayer/17860/6), it should fix latency and glitch issues.

---

_[View the full topic](https://qa.fmod.com/t/cutscene-audio-playing-a-bit-late/24334)._
