# Deactivate AHDSR on loop

**URL:** <https://qa.fmod.com/t/deactivate-ahdsr-on-loop/12489>\
**Category:** FMOD Studio\
**Created:** [May 10, 2016, 8:56pm UTC](https://qa.fmod.com/t/deactivate-ahdsr-on-loop/12489 "2016-05-10T20:56:00Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![verde.lima](https://avatars.discourse-cdn.com/v4/letter/v/c89c15/32.png) [@verde.lima](https://qa.fmod.com/u/verde.lima)\
**Post date:** [August 24, 2025, 6:47pm UTC](https://qa.fmod.com/t/deactivate-ahdsr-on-loop/12489/8 "2025-08-24T18:47:32Z")

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Hi! Just found a solution that worked for me!

> [@AHDSR probem on volume with Loop region and release](https://qa.fmod.com/t/ahdsr-probem-on-volume-with-loop-region-and-release/13833/4):
>
> Hi there! I have been fighting against this same problem for hours and finally found a solution. In my case I needed the 6 tracks inside the main music event to run in sync and loop, but fade in or out depending on a discrete parameter value. Since AHDSR in clips nor tracks was working the way I needed, I created one send channel in the mixer window for each track (6 in total), assigned those tracks (pre-fader) to the sends (-inf volum in the event page), [1]

> [@AHDSR probem on volume with Loop region and release](https://qa.fmod.com/t/ahdsr-probem-on-volume-with-loop-region-and-release/13833/5):
>
> And created a snapshot for each layer combination I needed. Then added AHDSR mod to the Intensity knob of each snap (this way you can control attack and release time). [2]

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