# Default fallback Reverb for Reverb Zones glitches sounds

**URL:** <https://qa.fmod.com/t/default-fallback-reverb-for-reverb-zones-glitches-sounds/23085>\
**Category:** FMOD Studio\
**Created:** [June 25, 2025, 5:38pm UTC](https://qa.fmod.com/t/default-fallback-reverb-for-reverb-zones-glitches-sounds/23085 "2025-06-25T17:38:59Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![pochini](https://avatars.discourse-cdn.com/v4/letter/p/46a35a/32.png) [@pochini](https://qa.fmod.com/u/pochini)\
**Post date:** [June 25, 2025, 5:38pm UTC](https://qa.fmod.com/t/default-fallback-reverb-for-reverb-zones-glitches-sounds/23085/1 "2025-06-25T17:38:59Z")

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Hi guys,

I need some help with my setting up a default reverb withouting it glitching my sounds. I’ve tried some things for a few hours but it’s not working and I get a lot of audio glitches.

If reverb zones are not activated (which would trigger snapshots if activated, like Reverb\_Hall\_Snapshot or Reverb\_Room\_Snapshot), I want FMOD to automatically apply a default reverb to all my sounds. Or would it be nice to have a Reverb\_Default\_Snapshot? Do I transition between them using ADSR?

I am not sure what is good practice that’s not causing audio glitches

Would appreciate any help 🙂

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [June 27, 2025, 4:10am UTC](https://qa.fmod.com/t/default-fallback-reverb-for-reverb-zones-glitches-sounds/23085/2 "2025-06-27T04:10:02Z")

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> [@pochini](#):
>
> I want FMOD to automatically apply a default reverb to all my sounds. Or would it be nice to have a Reverb\_Default\_Snapshot? Do I transition between them using ADSR?

The best way to do this will depend on how your Studio project and code are set up, but the simplest way would probably be to place the “default” reverb somewhere in your mixer hierarchy where all sounds are routed into it, whether that’s the master bus or close to it, or a return that all other buses send to. Then, you can scope in the relevant property (return fader, effect’s wet volume or wet/dry blend) on all other reverb snapshots. ADSR can be applied to the snapshot’s intensity, or to the fader or wet/dry, to blend between them.

> [@pochini](#):
>
> I am not sure what is good practice that’s not causing audio glitches

What kind of glitches are you observing? An audio or video recording would be helpful in demonstrating exactly what’s happening.
