# Default limiting/clip strategy?

**URL:** https://qa.fmod.com/t/default-limiting-clip-strategy/23193
**Category:** FMOD Engine
**Tags:** gamemaker
**Created:** [July 25, 2025, 12:36am UTC](https://qa.fmod.com/t/default-limiting-clip-strategy/23193 "2025-07-25T00:36:18Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![blockdude11](https://avatars.discourse-cdn.com/v4/letter/b/da6949/32.png) [@blockdude11](https://qa.fmod.com/u/blockdude11)
#### Post date: [July 25, 2025, 12:36am UTC](https://qa.fmod.com/t/default-limiting-clip-strategy/23193/1 "2025-07-25T00:36:19Z")

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I have a basically-unconfigured implementation of the engine in GameMaker and I’m curious what it’s going to do about extremely loud inputs by default. I ask because I am using fmod\_channel\_control\_set\_volume() with gain factors of like x5 for some songs when trying to balance to make everything sound roughly the same volume, and I’ve noticed what sounds like a limiter interjecting and bringing things down if I boost things too much. This is better than clipping and I will probably be remastering my audio to not need the in-engine amplification anyhow, but I’m curious what I’m running into as-is. Is there a page on the API ref I could read to learn more about what’s in place by default here? And then how to configure it? Any info would be cool, thanks 🙂

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [July 28, 2025, 8:57am UTC](https://qa.fmod.com/t/default-limiting-clip-strategy/23193/2 "2025-07-28T08:57:27Z")

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Hi,

What version of FMOD are you using?

You may be hearing the `FMOD_INIT_CLIP_OUTPUT`: [FMOD Engine | Core Api System - Fmod::Initflags](https://fmod.com/docs/2.02/api/core-api-system.html#fmod_initflags). However, this has to be enabled when initializing the FMOD system.

Are you able to reproduce this issue in any of the FMOD Examples included with the engine? `"C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\core\examples\vs2019\examples.sln"`
