# Delay in spatial effect in VR headsets in unreal engine

**URL:** https://qa.fmod.com/t/delay-in-spatial-effect-in-vr-headsets-in-unreal-engine/16493
**Category:** Unreal Engine
**Tags:** ue4
**Created:** [November 30, 2020, 1:42pm UTC](https://qa.fmod.com/t/delay-in-spatial-effect-in-vr-headsets-in-unreal-engine/16493 "2020-11-30T13:42:13Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![bubbleDragon](https://avatars.discourse-cdn.com/v4/letter/b/eb8c5e/32.png) [@bubbleDragon](https://qa.fmod.com/u/bubbleDragon)
#### Post date: [November 30, 2020, 1:42pm UTC](https://qa.fmod.com/t/delay-in-spatial-effect-in-vr-headsets-in-unreal-engine/16493/1 "2020-11-30T13:42:13Z")

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Hi,

i have a sound playing at a specific location in an vr environment using unreal engine 4. The sound is correctly played in my vr headset. If i turn my head, the sound is correctly played on my left or right speaker on the headset, however, there is a noticeable delay for that transition to happen.

For example, i hear a sound to my left, but if i turn my head quickly, it still plays on my left speaker before switching to my right speaker, where i expect the sound to be. The delay is estimated half a second.

I tried loading the banks at level start, but i didnt noticed a difference, also i dont even know, if the problem is fmod delaying the spatial effect or unreal engine. Has anyone experienced something similar working in vr?

Thanks in advance 🙂

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### Author: ![bubbleDragon](https://avatars.discourse-cdn.com/v4/letter/b/eb8c5e/32.png) [@bubbleDragon](https://qa.fmod.com/u/bubbleDragon)
#### Post date: [November 30, 2020, 3:33pm UTC](https://qa.fmod.com/t/delay-in-spatial-effect-in-vr-headsets-in-unreal-engine/16493/2 "2020-11-30T15:33:23Z")

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i fixed the issue, the problem was neither fmod or unreal, my headset sound was routed over an external program (voicemeter) which caused a delay.
