# "Delay Interval" inconsistency/bug?

**URL:** <https://qa.fmod.com/t/delay-interval-inconsistency-bug/14574>\
**Category:** FMOD Studio\
**Created:** [April 15, 2019, 10:06pm UTC](https://qa.fmod.com/t/delay-interval-inconsistency-bug/14574 "2019-04-15T22:06:17Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![capybara](https://avatars.discourse-cdn.com/v4/letter/c/34f0e0/32.png) [@capybara](https://qa.fmod.com/u/capybara)\
**Post date:** [April 15, 2019, 10:06pm UTC](https://qa.fmod.com/t/delay-interval-inconsistency-bug/14574/1 "2019-04-15T22:06:17Z")

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Hi,

I’m trying to randomize the delay on a thunder sound before it actually plays. I.e. The lightning visual plays and triggers my Thunder event, and then the instrument delays the actual sound by 300-3000ms. I did this in Designer using the “Trigger Delay” feature (within the Sound Def), but it doesn’t seem to be working consistently in Studio when I use “Delay Interval”.

For my case, I have a parameter called “Random” (set by our game code) that is used to trigger different instrument modules each with their own “Delay Interval” range. When I trigger the event, it can sometimes be fine, but if the event is active and I set the “Random” parameter to a new value, the “Delay Interval” seems to be ignored a lot of the time. I haven’t quite figured out if there’s a consistent pattern.

The Designer-to-Studio project importer translated “Trigger Delay” to “Delay Interval”, so I assume “Delay Interval” is the way to do this.

Thanks,  
Sean

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**Author:** ![capybara](https://avatars.discourse-cdn.com/v4/letter/c/34f0e0/32.png) [@capybara](https://qa.fmod.com/u/capybara)\
**Post date:** [April 16, 2019, 2:35am UTC](https://qa.fmod.com/t/delay-interval-inconsistency-bug/14574/2 "2019-04-16T02:35:49Z")

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I finally understand what was going on with “Delay Interval”. I’m doing a Designer to Studio port, and although the delay interval values were correctly brought over from Designer, the importer always defaults to “Tempo” instead of “Time” mode. So I just needed to go into each scatterer or multi-instrument to make sure it’s set to “Time” mode for the “Delay Interval”.

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [April 29, 2019, 7:53am UTC](https://qa.fmod.com/t/delay-interval-inconsistency-bug/14574/3 "2019-04-29T07:53:22Z")

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Thank you for bringing this to our attention. We’ll check how migration handles delay intervals and make any fixes that could cause something like this.
