# Delay time Random Modulation broken

**URL:** https://qa.fmod.com/t/delay-time-random-modulation-broken/10899
**Category:** FMOD Studio
**Created:** [December 4, 2012, 5:58am UTC](https://qa.fmod.com/t/delay-time-random-modulation-broken/10899 "2012-12-04T05:58:40Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![metaphysician](https://avatars.discourse-cdn.com/v4/letter/m/edb3f5/32.png) [@metaphysician](https://qa.fmod.com/u/metaphysician)
#### Post date: [December 4, 2012, 5:58am UTC](https://qa.fmod.com/t/delay-time-random-modulation-broken/10899/1 "2012-12-04T05:58:40Z")

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not sure if i’m doing something incorrect but i created a couple of delay effects and neither one of them could randomize the delay time correctly, even after saving and re-opening the project. Feedback worked fine with no issue however. Also i was able to use Automation on delay time. AHDSR also works fine, but the random setting is broken.

scott

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### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [December 4, 2012, 11:15pm UTC](https://qa.fmod.com/t/delay-time-random-modulation-broken/10899/2 "2012-12-04T23:15:19Z")

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The values of effects on tracks are randomized only once, when the event starts. In theory, they should be re-randomized each time the event is restarted, but there is a known issue where randomized delay time isn’t re-randomized after the first time, so that might be what you’re seeing. As a workaround, should be able to cause the delay time to be re-randomized by selecting a different event in the Folders Browser, and then switching back to the event you want to audition.

Thanks for reporting this bug.
