# Deploy issue on XboxOne with UnrealEngine 4.14

**URL:** <https://qa.fmod.com/t/deploy-issue-on-xboxone-with-unrealengine-4-14/12858>\
**Category:** Unreal Engine\
**Created:** [December 8, 2016, 5:07pm UTC](https://qa.fmod.com/t/deploy-issue-on-xboxone-with-unrealengine-4-14/12858 "2016-12-08T17:07:19Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![studiolecortex](https://avatars.discourse-cdn.com/v4/letter/s/c6cbf5/32.png) [@studiolecortex](https://qa.fmod.com/u/studiolecortex)\
**Post date:** [December 8, 2016, 5:07pm UTC](https://qa.fmod.com/t/deploy-issue-on-xboxone-with-unrealengine-4-14/12858/1 "2016-12-08T17:07:19Z")

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Hi,

With Unreal engine 4.13, there was no problem, but now with 4.14, i have these errors when i try to deploy the XboxOne version of my game:

> LogPlayLevel: UnrealBuildTool: fmodstudioL\_vc.lib(fmodstudioL.dll) :  
> error LNK2001: unresolved external symbol \_\_delayLoadHelper2  
> …same error…  
> LogPlayLevel: UnrealBuildTool: fmodstudioL\_vc.lib(fmodstudioL.dll) :  
> error LNK2001: unresolved external symbol \_\_delayLoadHelper2  
> LogPlayLevel: UnrealBuildTool: fmodL\_vc.lib(fmodL.dll) : error  
> LNK2001: unresolved external symbol \_\_delayLoadHelper2 LogPlayLevel:  
> UnrealBuildTool: fmodL\_vc.lib(fmodL.dll) : error LNK2001: unresolved  
> external symbol \_\_delayLoadHelper2 LogPlayLevel: UnrealBuildTool:  
> fmodstudioL\_vc.lib(fmodstudioL.dll) : error LNK2001: unresolved  
> external symbol \_\_delayLoadHelper2 LogPlayLevel: UnrealBuildTool:  
> fmodstudioL\_vc.lib(fmodstudioL.dll) : error LNK2001: unresolved  
> external symbol \_\_delayLoadHelper2 LogPlayLevel: UnrealBuildTool:  
> fmodL\_vc.lib(fmodL.dll) : error LNK2001: unresolved external symbol  
> \_\_delayLoadHelper2 LogPlayLevel: UnrealBuildTool: fmodL\_vc.lib(fmodL.dll) : error LNK2001: unresolved external symbol  
> …same error…  
> \_\_delayLoadHelper2 LogPlayLevel: UnrealBuildTool: fmodstudioL\_vc.lib(fmodstudioL.dll) : error LNK2001: unresolved  
> external symbol \_\_delayLoadHelper2 LogPlayLevel: UnrealBuildTool:  
> fmodL\_vc.lib(fmodL.dll) : error LNK2001: unresolved external symbol  
> …

Do you have any idea please?

Thank you in advance!

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [December 8, 2016, 9:57pm UTC](https://qa.fmod.com/t/deploy-issue-on-xboxone-with-unrealengine-4-14/12858/2 "2016-12-08T21:57:06Z")

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The fix for that is up on github right now, [https://github.com/fmod/ue4integration/](https://github.com/fmod/ue4integration/), we will get it out in a release as soon as possible.

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<div class="post-metadata">

**Author:** ![studiolecortex](https://avatars.discourse-cdn.com/v4/letter/s/c6cbf5/32.png) [@studiolecortex](https://qa.fmod.com/u/studiolecortex)\
**Post date:** [December 9, 2016, 8:08am UTC](https://qa.fmod.com/t/deploy-issue-on-xboxone-with-unrealengine-4-14/12858/3 "2016-12-09T08:08:41Z")

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> [@](#):
>
> The fix for that is up on github right now, [GitHub - fmod/fmod-for-unreal: FMOD Studio integration with Unreal.](https://github.com/fmod/ue4integration/), we will get it out in a release as soon as possible.

Now it’s ok. Thank you!

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<div class="post-metadata">

**Author:** ![nordic](https://avatars.discourse-cdn.com/v4/letter/n/53a042/32.png) [@nordic](https://qa.fmod.com/u/nordic)\
**Post date:** [February 28, 2017, 2:55am UTC](https://qa.fmod.com/t/deploy-issue-on-xboxone-with-unrealengine-4-14/12858/4 "2017-02-28T02:55:39Z")

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Greetings!

I’m having the same issue after a 4.13 to 4.14 migration - I’ve pulled the latest FMOD UE4 integration (10901) without avail.

It seems fine on PS4 and Win64, with the same issue on XB1.

Thanks!

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [February 28, 2017, 6:04am UTC](https://qa.fmod.com/t/deploy-issue-on-xboxone-with-unrealengine-4-14/12858/5 "2017-02-28T06:04:57Z")

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> [@](#):
>
> Greetings!
> 
> I’m having the same issue after a 4.13 to 4.14 migration - I’ve pulled the latest FMOD UE4 integration (10901) without avail.
> 
> It seems fine on PS4 and Win64, with the same issue on XB1.
> 
> Thanks!

When using UE 4.14 or above and FMOD 1.08.16 and above, you won’t need the extra steps listed on our site under “Deployment on XBox One” ([http://www.fmod.org/documentation/#content/generated/engine\_ue4/deployment.html](http://www.fmod.org/documentation/#content/generated/engine_ue4/deployment.html)).

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<div class="post-metadata">

**Author:** ![nordic](https://avatars.discourse-cdn.com/v4/letter/n/53a042/32.png) [@nordic](https://qa.fmod.com/u/nordic)\
**Post date:** [February 28, 2017, 6:41pm UTC](https://qa.fmod.com/t/deploy-issue-on-xboxone-with-unrealengine-4-14/12858/6 "2017-02-28T18:41:27Z")

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Hi there - We actually didn’t have that stuff added either with 4.13 or with 4.14.  
(We dealt with the DLL copying manually)

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [February 28, 2017, 11:15pm UTC](https://qa.fmod.com/t/deploy-issue-on-xboxone-with-unrealengine-4-14/12858/7 "2017-02-28T23:15:47Z")

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Is it possible to reproduce this in a new/empty project?  
I am having trouble reproducing it on my end.

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<div class="post-metadata">

**Author:** ![nordic](https://avatars.discourse-cdn.com/v4/letter/n/53a042/32.png) [@nordic](https://qa.fmod.com/u/nordic)\
**Post date:** [March 1, 2017, 1:26am UTC](https://qa.fmod.com/t/deploy-issue-on-xboxone-with-unrealengine-4-14/12858/8 "2017-03-01T01:26:36Z")

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I will try and do a test for this ASAP.

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<div class="post-metadata">

**Author:** ![nordic](https://avatars.discourse-cdn.com/v4/letter/n/53a042/32.png) [@nordic](https://qa.fmod.com/u/nordic)\
**Post date:** [March 1, 2017, 12:37pm UTC](https://qa.fmod.com/t/deploy-issue-on-xboxone-with-unrealengine-4-14/12858/9 "2017-03-01T12:37:36Z")

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Can you confirm if you are using FMOD as an engine level or game level plugin?

Thanks!

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [March 1, 2017, 10:12pm UTC](https://qa.fmod.com/t/deploy-issue-on-xboxone-with-unrealengine-4-14/12858/10 "2017-03-01T22:12:27Z")

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My tests have worked with both methods. Are you getting different results depending on where it is located?
