# Dialog system with FMOD

**URL:** https://qa.fmod.com/t/dialog-system-with-fmod/12690
**Category:** FMOD Studio
**Created:** [September 12, 2016, 8:13pm UTC](https://qa.fmod.com/t/dialog-system-with-fmod/12690 "2016-09-12T20:13:38Z")
**Posts on this page:** 3
**Page:** 1

<div class="post-metadata">

### Author: ![funbites](https://avatars.discourse-cdn.com/v4/letter/f/d07c76/32.png) [@funbites](https://qa.fmod.com/u/funbites)
#### Post date: [September 12, 2016, 8:13pm UTC](https://qa.fmod.com/t/dialog-system-with-fmod/12690/1 "2016-09-12T20:13:38Z")

</div>

Hi!

I am trying to build a dialog system with FMOD integrated with Unity, and i need to play thousands sounds of speech. How can i make it the best way? Do I have to create a event for each file? It wouldn’t let my project slow in performance ?

---

<div class="post-metadata">

### Author: ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)
#### Post date: [September 13, 2016, 1:51am UTC](https://qa.fmod.com/t/dialog-system-with-fmod/12690/2 "2016-09-13T01:51:07Z")

</div>

I would suggest looking at the programmer sound example [http://www.fmod.org/documentation/#content/generated/engine\_new\_unity/script\_example\_programmersounds.html](http://www.fmod.org/documentation/#content/generated/engine_new_unity/script_example_programmersounds.html)

For more details on how you would set up the audio table (including setting up the keys) in the Studio tool, see the FMOD Studio User Manual pdf that comes with the tool.

---

<div class="post-metadata">

### Author: ![JesseLyon](https://avatars.discourse-cdn.com/v4/letter/j/47e85d/32.png) [@JesseLyon](https://qa.fmod.com/u/JesseLyon)
#### Post date: [September 14, 2016, 4:58pm UTC](https://qa.fmod.com/t/dialog-system-with-fmod/12690/3 "2016-09-14T16:58:18Z")

</div>

> [@](#):
>
> I would suggest looking at the programmer sound example [http://www.fmod.org/documentation/#content/generated/engine\_new\_unity/script\_example\_programmersounds.html](http://www.fmod.org/documentation/#content/generated/engine_new_unity/script_example_programmersounds.html)
> 
> For more details on how you would set up the audio table (including setting up the keys) in the Studio tool, see the FMOD Studio User Manual pdf that comes with the tool.

We will also be using programmer sounds for dialogue here at Capcom. Thats the way to go!
