# Dialogue / Programmer Sound / Audio Table

**URL:** <https://qa.fmod.com/t/dialogue-programmer-sound-audio-table/12784>\
**Category:** FMOD Studio\
**Created:** [October 28, 2016, 5:36pm UTC](https://qa.fmod.com/t/dialogue-programmer-sound-audio-table/12784 "2016-10-28T17:36:48Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Micha](https://avatars.discourse-cdn.com/v4/letter/m/c37758/32.png) [@Micha](https://qa.fmod.com/u/Micha)\
**Post date:** [October 28, 2016, 5:36pm UTC](https://qa.fmod.com/t/dialogue-programmer-sound-audio-table/12784/1 "2016-10-28T17:36:48Z")

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Hi!  
I would like to implement speech.  
When we do it via Audio Table and a Programmer Sound,  
how would i know in Unreal Engine when one line of dialog has finished playing so that i can trigger the next line of dialog?  
Thank you,  
Michael

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**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [October 31, 2016, 4:20am UTC](https://qa.fmod.com/t/dialogue-programmer-sound-audio-table/12784/2 "2016-10-31T04:20:55Z")

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Very similar question was answered here :

[https://www.fmod.org/questions/question/fmod-event-and-unreal/](https://www.fmod.org/questions/question/fmod-event-and-unreal/)
