# Disable FMOD in Unity Server Build

**URL:** <https://qa.fmod.com/t/disable-fmod-in-unity-server-build/17197>\
**Category:** Unity\
**Tags:** unity\
**Created:** [May 13, 2021, 7:15pm UTC](https://qa.fmod.com/t/disable-fmod-in-unity-server-build/17197 "2021-05-13T19:15:37Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Giovanni.Zambiasi](https://avatars.discourse-cdn.com/v4/letter/g/b5a626/32.png) [@Giovanni.Zambiasi](https://qa.fmod.com/u/Giovanni.Zambiasi)\
**Post date:** [May 13, 2021, 7:15pm UTC](https://qa.fmod.com/t/disable-fmod-in-unity-server-build/17197/1 "2021-05-13T19:15:38Z")

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I’d like to disable FMOD entirely on server builds, but can’t seem to do so. Can it be done with a setting or via code?

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [May 14, 2021, 3:32am UTC](https://qa.fmod.com/t/disable-fmod-in-unity-server-build/17197/2 "2021-05-14T03:32:13Z")

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What exactly do you mean by “disable FMOD entirely?” Do you want to disable all FMOD audio in your game in favour of Unity’s built-in audio? Do you want to be able to build a version of your game for servers that does not include any FMOD code? Or is your goal something else?

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**Author:** ![Giovanni.Zambiasi](https://avatars.discourse-cdn.com/v4/letter/g/b5a626/32.png) [@Giovanni.Zambiasi](https://qa.fmod.com/u/Giovanni.Zambiasi)\
**Post date:** [May 14, 2021, 1:09pm UTC](https://qa.fmod.com/t/disable-fmod-in-unity-server-build/17197/3 "2021-05-14T13:09:28Z")

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@joseph I’m making a server build, so firstly I don’t want audio to actually play. Also don’t need any banks loaded, and preferably don’t want any overhead from the system being initialized. I understand the integration with Unreal Engine already checks for a server build but, for whatever reason, the Unity plugin doesn’t seem to. What would be the go-to method of doing so? Thanks

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [May 24, 2021, 3:34am UTC](https://qa.fmod.com/t/disable-fmod-in-unity-server-build/17197/4 "2021-05-24T03:34:13Z")

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Unfortunately, there is currently no way to do what you’re asking for. It is possible to run in no sound mode by using [callback handler](https://fmod.com/resources/documentation-unity?version=2.1&page=settings.html#callback-handler) in Unity script, but neither disabling bank loading nor preventing initialization is an option that we currently support.

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**Author:** ![andreyshade](https://avatars.discourse-cdn.com/v4/letter/a/8797f3/32.png) [@andreyshade](https://qa.fmod.com/u/andreyshade)\
**Post date:** [July 14, 2022, 8:20am UTC](https://qa.fmod.com/t/disable-fmod-in-unity-server-build/17197/5 "2022-07-14T08:20:33Z")

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Do you have any example how to do this?

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**Author:** ![andreyshade](https://avatars.discourse-cdn.com/v4/letter/a/8797f3/32.png) [@andreyshade](https://qa.fmod.com/u/andreyshade)\
**Post date:** [July 14, 2022, 8:24am UTC](https://qa.fmod.com/t/disable-fmod-in-unity-server-build/17197/6 "2022-07-14T08:24:36Z")

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> [@joseph](#):
>
> run in no sound mode

How to do this one by code?

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<div class="post-metadata">

**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [July 18, 2022, 1:52am UTC](https://qa.fmod.com/t/disable-fmod-in-unity-server-build/17197/7 "2022-07-18T01:52:43Z")

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> [@andreyshade](#):
>
> How to do this one by code?

You’d need to set the [`FMOD_OUTPUTTYPE`](https://fmod.com/docs/2.02/api/core-api-system.html#fmod_outputtype) to [`NOSOUND`](https://fmod.com/docs/2.02/api/core-api-system.html#fmod_outputtype_nosound) with [`FMOD::System::setOutput(FMOD_OUTPUTTYPE_NOSOUND)`](https://fmod.com/docs/2.02/api/core-api-system.html#system_setoutput).
