# Disabling fmod on dedicated server

**URL:** <https://qa.fmod.com/t/disabling-fmod-on-dedicated-server/16017>\
**Category:** Unreal Engine\
**Tags:** ue4\
**Created:** [July 27, 2020, 8:49pm UTC](https://qa.fmod.com/t/disabling-fmod-on-dedicated-server/16017 "2020-07-27T20:49:35Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [August 4, 2020, 6:16am UTC](https://qa.fmod.com/t/disabling-fmod-on-dedicated-server/16017/2 "2020-08-04T06:16:56Z")

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The integration already checks for `IsRunningDedicatedServer()` and will not initialize the FMOD System at runtime if it returns true.

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_[View the full topic](https://qa.fmod.com/t/disabling-fmod-on-dedicated-server/16017)._
