Perhaps you could try muting the master submix to achieve this?
- Edit → Project Settings and search for “Master Submix”
- Double click on MasterSubmixDefault
- Set “Output Volume” to 0
With that, anything using the Unreal Audio system will be muted, and should feel buggy. You will still need to leave the Unreal Audio device disabled with those .ini changes for Playstation etc, but this should stop any stray audio clips getting through on all platforms and in-editor.

