# DllNotFoundException: fmodstudio on Mac

**URL:** <https://qa.fmod.com/t/dllnotfoundexception-fmodstudio-on-mac/16483>\
**Category:** Unity\
**Created:** [November 27, 2020, 9:23am UTC](https://qa.fmod.com/t/dllnotfoundexception-fmodstudio-on-mac/16483 "2020-11-27T09:23:31Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [March 16, 2021, 12:36am UTC](https://qa.fmod.com/t/dllnotfoundexception-fmodstudio-on-mac/16483/13 "2021-03-16T00:36:10Z")

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This issue could be related to one we are tracking in another thread caused by line endings in the Info.plist. Please take a look at this other thread and try the command line I suggest on your broken project.

> [@MacOS DllNotFoundException: fmodstudioL](https://qa.fmod.com/t/macos-dllnotfoundexception-fmodstudiol/16452/29):
>
> Completely removing FMOD and installing again should work, I’ve just tested again locally importing 2.01.08 into an empty Unity project. Just to confirm it is indeed the line ending issue, can you open a terminal and type the following: nano -N Assets/Plugins/FMOD/lib/mac/fmodstudioL.bundle/Contents/Info.plist The -N in the above will ensure no file endings are swapped on open, if you have incorrect line endings you will see ^M on the end of every line. If you do see this I’m super curious how…

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_[View the full topic](https://qa.fmod.com/t/dllnotfoundexception-fmodstudio-on-mac/16483)._
