# Do I need any programming in the integration stage?

**URL:** <https://qa.fmod.com/t/do-i-need-any-programming-in-the-integration-stage/16293>\
**Category:** FMOD Studio\
**Tags:** ue4\
**Created:** [October 13, 2020, 7:24pm UTC](https://qa.fmod.com/t/do-i-need-any-programming-in-the-integration-stage/16293 "2020-10-13T19:24:11Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![marekdomagala](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/marekdomagala/32/1340_2.png) [@marekdomagala](https://qa.fmod.com/u/marekdomagala)\
**Post date:** [October 13, 2020, 7:24pm UTC](https://qa.fmod.com/t/do-i-need-any-programming-in-the-integration-stage/16293/1 "2020-10-13T19:24:11Z")

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Hello. I already know I don’t need any programming knowledge to work within Fmod, but when I’m putting events inside the engine (in UE4, for example) that have automated parameters via Fmod, how the hell do I link those parameters to actual stuff in the game’s project? For example, how do I make another instrument trigger when health drops below 50? This might be a very silly question, but it’s been boggling my mind for a while now. Do I need to study Fmod API for that?

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [October 14, 2020, 4:02am UTC](https://qa.fmod.com/t/do-i-need-any-programming-in-the-integration-stage/16293/2 "2020-10-14T04:02:46Z")

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You should be able to set parameters without prior knowledge of the FMOD Studio API.

Have you read the [Parameter Track](https://www.fmod.com/resources/documentation-ue4?version=2.1&page=user-guide.html#parameter-track) section of the [FMOD UE4 Integration User Guide](https://www.fmod.com/resources/documentation-ue4?version=2.1&page=user-guide.html)? It describes how you can create parameter tracks and use keyframes to control them via the [Sequencer](https://docs.unrealengine.com/en-US/Engine/Sequencer/Overview/index.html).

There are also graph functions that you can use to set the value of parameters in blueprints.

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**Author:** ![marekdomagala](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/marekdomagala/32/1340_2.png) [@marekdomagala](https://qa.fmod.com/u/marekdomagala)\
**Post date:** [October 14, 2020, 3:04pm UTC](https://qa.fmod.com/t/do-i-need-any-programming-in-the-integration-stage/16293/3 "2020-10-14T15:04:18Z")

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Hi Joseph, no I haven’t, I’ll read that! Thank you!
