# Docker Windows “DllNotFoundException: fmodstudioL”

**URL:** <https://qa.fmod.com/t/docker-windows-dllnotfoundexception-fmodstudiol/20491>\
**Category:** Unity\
**Tags:** windows, unity\
**Created:** [August 1, 2023, 12:53pm UTC](https://qa.fmod.com/t/docker-windows-dllnotfoundexception-fmodstudiol/20491 "2023-08-01T12:53:06Z")\
**Posts on this page:** 1\
**Showing post:** 36

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [April 17, 2025, 4:00am UTC](https://qa.fmod.com/t/docker-windows-dllnotfoundexception-fmodstudiol/20491/36 "2025-04-17T04:00:10Z")

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Thank you very much,

Unfortunately, the error `IAudioClient::Initialize returned 0x800706BE.`may be related to windows updates or remote procedures: [Steam Community](https://steamcommunity.com/app/353380/discussions/0/487876568224503156/?l=french#c487876568232816461).

We could try forcing FMOD to [FMOD Engine | Core API Reference - FMOD\_OUTPUT](https://fmod.com/docs/2.02/api/core-api-system.html#fmod_outputtype). We will need to change `EditorUtils.cs` under line `541`:

```auto
private static void CreateSystem()
{
    RuntimeUtils.DebugLog("FMOD Studio: Creating editor system instance");
    RuntimeUtils.EnforceLibraryOrder();

    FMOD.RESULT result = FMOD.Debug.Initialize(FMOD.DEBUG_FLAGS.LOG, FMOD.DEBUG_MODE.FILE, null, "fmod_editor.log");
    if (result != FMOD.RESULT.OK)
    {
        RuntimeUtils.DebugLogWarning("FMOD Studio: Cannot open fmod_editor.log. Logging will be disabled for importing and previewing");
    }

    CheckResult(FMOD.Studio.System.create(out system));

    FMOD.System lowlevel;
    CheckResult(system.getCoreSystem(out lowlevel));

    // New lines to force no sound
    CheckResult(lowlevel.setOutput(FMOD.OUTPUTTYPE.NOSOUND));

```

If this is able to build, we could look into forcing no sound on CI builds.

Please note, auditioning FMOD events in the editor will _not_ work while this is set. To trigger the change, you can either delete the `FMODStudioSettings` object or rebuild banks.

Thanks

---

_[View the full topic](https://qa.fmod.com/t/docker-windows-dllnotfoundexception-fmodstudiol/20491)._
