# Docker Windows “DllNotFoundException: fmodstudioL”

**URL:** https://qa.fmod.com/t/docker-windows-dllnotfoundexception-fmodstudiol/20491
**Category:** Unity
**Tags:** windows, unity
**Created:** [August 1, 2023, 12:53pm UTC](https://qa.fmod.com/t/docker-windows-dllnotfoundexception-fmodstudiol/20491 "2023-08-01T12:53:06Z")
**Posts on this page:** 1
**Showing post:** 5

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### Author: ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)
#### Post date: [August 7, 2023, 1:41am UTC](https://qa.fmod.com/t/docker-windows-dllnotfoundexception-fmodstudiol/20491/5 "2023-08-07T01:41:29Z")

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I don’t have a solution for you, sorry. The fact that it actually works for you sometimes suggests that it’s an issue with your build infrastructure not your Unity project or FMOD. I suspect it’s something to do with Unity running in Gitlab Runner and/or docker but, beyond that, I have no further suggestions.

I know other people are successfully [using game-ci with FMOD](https://qa.fmod.com/t/bug-banks-in-addressable-are-not-build-correclty-using-unity-cloud-build/19627/6) but I’m not aware of any guides/tutorials and we certainly don’t have an official one ourselves.

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