# Dolby Atmos FMOD Integration

**URL:** https://qa.fmod.com/t/dolby-atmos-fmod-integration/21690
**Category:** FMOD Studio
**Created:** [June 1, 2024, 8:51pm UTC](https://qa.fmod.com/t/dolby-atmos-fmod-integration/21690 "2024-06-01T20:51:41Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [June 3, 2024, 5:46am UTC](https://qa.fmod.com/t/dolby-atmos-fmod-integration/21690/2 "2024-06-03T05:46:42Z")

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Hi,

You are correct, it will only work with Windows Sonic. We have some documentation outlining the requirements here: [FMOD Studio | Advanced Topics - Auditioning Object Spatialization and Height Panning](https://www.fmod.com/docs/2.02/studio/advanced-topics.html#auditioning-object-spatialization-and-height-panning).

There is another forum about working with Unity and 7.1.4 here: [Dolby Atmos output to home theatre from Unity](https://qa.fmod.com/t/dolby-atmos-output-to-home-theatre-from-unity/19537). Hopefully, it will have some useful information.

Hope this helps!

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_[View the full topic](https://qa.fmod.com/t/dolby-atmos-fmod-integration/21690)._
