# Dolby Atmos support in 2021

**URL:** <https://qa.fmod.com/t/dolby-atmos-support-in-2021/18140>\
**Category:** FMOD Studio\
**Created:** [December 26, 2021, 4:39pm UTC](https://qa.fmod.com/t/dolby-atmos-support-in-2021/18140 "2021-12-26T16:39:32Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![bowener](https://avatars.discourse-cdn.com/v4/letter/b/54ee81/32.png) [@bowener](https://qa.fmod.com/u/bowener)\
**Post date:** [December 26, 2021, 4:39pm UTC](https://qa.fmod.com/t/dolby-atmos-support-in-2021/18140/1 "2021-12-26T16:39:32Z")

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I see a couple of old posts referring to a DLL from Dolby labs that enables Atmos support in Unity. Just getting started on a new project, and I’m wondering “Is this still a thing?” Do I have to get a special license form Dolby to get this DLL, or has the ecosystem changed since 2017? I do see output options for 7.1.4 configs, which would imply Atmos support, but I want to make sure that the groundwork is properly laid for this new project.

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [January 4, 2022, 12:33am UTC](https://qa.fmod.com/t/dolby-atmos-support-in-2021/18140/2 "2022-01-04T00:33:12Z")

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It’s now possible to use Dolby Atmos via the Windows Sonic output plugin, so it’s no longer necessary to obtain a special license and .dll from Dolby to use Atmos in a Unity project.

We’re currently still working on adding information about Dolby Atmos spatialization to the FMOD Studio User Manual, but in the mean time, The FMOD API User Manual contains [some information on the topic](https://www.fmod.com/resources/documentation-api?version=2.02&page=white-papers-spatial-audio.html).
