# Doppler

**URL:** <https://qa.fmod.com/t/doppler/22450>\
**Category:** FMOD Studio\
**Created:** [December 24, 2024, 8:10am UTC](https://qa.fmod.com/t/doppler/22450 "2024-12-24T08:10:04Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![DrewKski0](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/drewkski0/32/1775_2.png) [@DrewKski0](https://qa.fmod.com/u/DrewKski0)\
**Post date:** [December 27, 2024, 7:41pm UTC](https://qa.fmod.com/t/doppler/22450/2 "2024-12-27T19:41:26Z")

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Unfortunately, in my experience, the sandbox doesn’t audition the doppler at all. It needs to be tested in-game.

Here’s another post explaining more: [FMOD Studio 1.10.09 Doppler Effect](https://qa.fmod.com/t/fmod-studio-1-10-09-doppler-effect/16425)

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_[View the full topic](https://qa.fmod.com/t/doppler/22450)._
