# Drag/Drop support

**URL:** https://qa.fmod.com/t/drag-drop-support/10804
**Category:** FMOD Studio
**Created:** [May 9, 2013, 10:08pm UTC](https://qa.fmod.com/t/drag-drop-support/10804 "2013-05-09T22:08:16Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![clevijoki](https://avatars.discourse-cdn.com/v4/letter/c/e0b2c6/32.png) [@clevijoki](https://qa.fmod.com/u/clevijoki)
#### Post date: [May 9, 2013, 10:08pm UTC](https://qa.fmod.com/t/drag-drop-support/10804/1 "2013-05-09T22:08:16Z")

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I’d like to be able to add drag/drop support from studio to our editor, so you could hook up an event by dragging from designer to our game editor.

It seems like you’re using the windows drag/drop apis, but the data associated with it is just a single byte of 0xff.

If you could make that an xml block or a simple string that was just like “Event={4F85A924-F7D2-438E-A8D0-C6C744737276}” it would help with engine integration.

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### Author: ![patrick](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/patrick/32/261_2.png) [@patrick](https://qa.fmod.com/u/patrick)
#### Post date: [May 10, 2013, 1:42am UTC](https://qa.fmod.com/t/drag-drop-support/10804/2 "2013-05-10T01:42:11Z")

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Sure thing, that’s a great idea! We’ll add it to the roadmap.

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### Author: ![clevijoki](https://avatars.discourse-cdn.com/v4/letter/c/e0b2c6/32.png) [@clevijoki](https://qa.fmod.com/u/clevijoki)
#### Post date: [May 13, 2013, 7:21pm UTC](https://qa.fmod.com/t/drag-drop-support/10804/3 "2013-05-13T19:21:36Z")

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Somewhat related to this:

Being able to select ‘open in editor’ from the game editor and being able to quickly see it in fmod studio. Perhaps this could be done with a command line opton on fmod studio.
