# dspClockTime is out of sync after event instantiation?

**URL:** <https://qa.fmod.com/t/dspclocktime-is-out-of-sync-after-event-instantiation/16523>\
**Category:** FMOD Engine\
**Created:** [December 4, 2020, 10:49pm UTC](https://qa.fmod.com/t/dspclocktime-is-out-of-sync-after-event-instantiation/16523 "2020-12-04T22:49:32Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [December 14, 2020, 3:34am UTC](https://qa.fmod.com/t/dspclocktime-is-out-of-sync-after-event-instantiation/16523/2 "2020-12-14T03:34:09Z")

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Are you able to make use of [Studio::EventInstance::getTimelinePosition](https://fmod.com/resources/documentation-api?version=2.1&page=studio-api-eventinstance.html#studio_eventinstance_gettimelineposition) instead?

It looks like the dspClock is being inherited from the channelGroups parent and there does not appear to be a way to stop that from happening.

When using the Studio API it is recommended to not dig into the Core API as it can cause some strange behavior.

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_[View the full topic](https://qa.fmod.com/t/dspclocktime-is-out-of-sync-after-event-instantiation/16523)._
