# Dualsense Controller Audio and Haptics on PC build in unity

**URL:** <https://qa.fmod.com/t/dualsense-controller-audio-and-haptics-on-pc-build-in-unity/21896>\
**Category:** Unity\
**Created:** [July 19, 2024, 4:10am UTC](https://qa.fmod.com/t/dualsense-controller-audio-and-haptics-on-pc-build-in-unity/21896 "2024-07-19T04:10:15Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![abhishek-sonkar](https://avatars.discourse-cdn.com/v4/letter/a/35a633/32.png) [@abhishek-sonkar](https://qa.fmod.com/u/abhishek-sonkar)\
**Post date:** [July 19, 2024, 4:10am UTC](https://qa.fmod.com/t/dualsense-controller-audio-and-haptics-on-pc-build-in-unity/21896/1 "2024-07-19T04:10:15Z")

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Hello,

I am working on Unity project and utilizing FMOD for audio management. I have successfully implemented the audio output and haptic feedback for the DualSense Controller on PlayStation build. However, I’m encountering challenges in replicating this functionality on PC build.  
Specifically, I am looking to  
1: Play Audio: Direct audio output through the DualSence controller speakers on PC build.  
2: Trigger Haptic: Activate the controller haptic via audio.

I have explored the FMOD and Unity documentation but haven’t found the clear guidance on achieving this on PC.

Has anyone managed to implement these features or does anyone have suggestions or resources that could help.

Thank you!

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [July 23, 2024, 12:44am UTC](https://qa.fmod.com/t/dualsense-controller-audio-and-haptics-on-pc-build-in-unity/21896/2 "2024-07-23T00:44:44Z")

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Hi,

Unfortunately, controller vibration is only supported in console builds: [FMOD Studio | Mixing - Port Buses](https://fmod.com/docs/2.02/studio/mixing.html#port-buses:~:text=Controller%20vibration.%20If,Controller%20Output). It is possible to test it in FMOD Studio.

I have made a note to improve documentation around this. Thank you for bringing this to our attention.

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**Author:** ![MildaGeniusBI](https://avatars.discourse-cdn.com/v4/letter/m/f08c70/32.png) [@MildaGeniusBI](https://qa.fmod.com/u/MildaGeniusBI)\
**Post date:** [November 7, 2024, 9:48am UTC](https://qa.fmod.com/t/dualsense-controller-audio-and-haptics-on-pc-build-in-unity/21896/3 "2024-11-07T09:48:58Z")

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Hello,  
according to my exploration this is not supported by Unity or Fmod on Windows platform.

But you can manage it by wrap Sony’s static Pad library into dll.  
Then use Fmod’s [sound.readData()](https://qa.fmod.com/t/audioclip-getdata-equivalent-in-fmod/18990) to get wav data and send it to yours dll as audio for haptic feedback.

Best  
Milan

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**Author:** ![abhishek-sonkar](https://avatars.discourse-cdn.com/v4/letter/a/35a633/32.png) [@abhishek-sonkar](https://qa.fmod.com/u/abhishek-sonkar)\
**Post date:** [April 25, 2025, 8:54am UTC](https://qa.fmod.com/t/dualsense-controller-audio-and-haptics-on-pc-build-in-unity/21896/4 "2025-04-25T08:54:30Z")

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Hello Milan,  
Can you please provide more details on this?

Regards,  
Abhishek
