# Dualsense Controller Audio and Haptics on PC build in unity

**URL:** https://qa.fmod.com/t/dualsense-controller-audio-and-haptics-on-pc-build-in-unity/21896
**Category:** Unity
**Created:** [July 19, 2024, 4:10am UTC](https://qa.fmod.com/t/dualsense-controller-audio-and-haptics-on-pc-build-in-unity/21896 "2024-07-19T04:10:15Z")
**Posts on this page:** 1
**Showing post:** 3

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### Author: ![MildaGeniusBI](https://avatars.discourse-cdn.com/v4/letter/m/f08c70/32.png) [@MildaGeniusBI](https://qa.fmod.com/u/MildaGeniusBI)
#### Post date: [November 7, 2024, 9:48am UTC](https://qa.fmod.com/t/dualsense-controller-audio-and-haptics-on-pc-build-in-unity/21896/3 "2024-11-07T09:48:58Z")

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Hello,  
according to my exploration this is not supported by Unity or Fmod on Windows platform.

But you can manage it by wrap Sony’s static Pad library into dll.  
Then use Fmod’s [sound.readData()](https://qa.fmod.com/t/audioclip-getdata-equivalent-in-fmod/18990) to get wav data and send it to yours dll as audio for haptic feedback.

Best  
Milan

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