# Dynamic Audio + Low Latency + 3D Spatialization

**URL:** <https://qa.fmod.com/t/dynamic-audio-low-latency-3d-spatialization/21771>\
**Category:** Unreal Engine\
**Created:** [June 17, 2024, 10:35am UTC](https://qa.fmod.com/t/dynamic-audio-low-latency-3d-spatialization/21771 "2024-06-17T10:35:29Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [June 19, 2024, 5:03am UTC](https://qa.fmod.com/t/dynamic-audio-low-latency-3d-spatialization/21771/2 "2024-06-19T05:03:52Z")

</div>

Hi,

Thank you for all the information.

What version of the FMOD integration are you using?

Would it be possible to have a look at both of your implementations to see if there is any way I can help?

> [@stephen\_tool1](#):
>
> Or: Is there any chance, that the artificial delay of the programmer sound might be configurable?

A user has implemented something similar here: [Vivox to Unity OnAudioFilterRead to FMOD programmer sound. Stutters/crackling - #15 by dougmolina](https://qa.fmod.com/t/vivox-to-unity-onaudiofilterread-to-fmod-programmer-sound-stutters-crackling/21235/15). It is using C#, however, it may have some useful insights.

> [@stephen\_tool1](#):
>
> Or: Is there a third approach to passing the VoIP data to FMOD that has low latency and allows for spatialization?

Unfortunately, I think you have touched on both methods.

---

_[View the full topic](https://qa.fmod.com/t/dynamic-audio-low-latency-3d-spatialization/21771)._
