# Edit AT9 files

**URL:** <https://qa.fmod.com/t/edit-at9-files/12728>\
**Category:** FMOD Studio\
**Created:** [October 3, 2016, 7:29pm UTC](https://qa.fmod.com/t/edit-at9-files/12728 "2016-10-03T19:29:05Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![g.a.u](https://avatars.discourse-cdn.com/v4/letter/g/a88e4f/32.png) [@g.a.u](https://qa.fmod.com/u/g.a.u)\
**Post date:** [October 3, 2016, 7:29pm UTC](https://qa.fmod.com/t/edit-at9-files/12728/1 "2016-10-03T19:29:05Z")

</div>

Can i import and edit/resize/rebuild AT9 files with Fmod ?

---

<div class="post-metadata">

**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [October 3, 2016, 10:09pm UTC](https://qa.fmod.com/t/edit-at9-files/12728/2 "2016-10-03T22:09:48Z")

</div>

FMOD is able to build AT9 banks for running on PS Vita and PS4 however the decoding is done by APIs native to those platforms. FMOD doesn’t support loading / decompressing AT9 files on other platforms such as Windows.
