# Effects in WebGL?

**URL:** <https://qa.fmod.com/t/effects-in-webgl/14086>\
**Category:** Unity\
**Created:** [September 6, 2018, 2:30am UTC](https://qa.fmod.com/t/effects-in-webgl/14086 "2018-09-06T02:30:55Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![usdivad](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/usdivad/32/767_2.png) [@usdivad](https://qa.fmod.com/u/usdivad)\
**Post date:** [September 6, 2018, 2:30am UTC](https://qa.fmod.com/t/effects-in-webgl/14086/1 "2018-09-06T02:30:55Z")

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Hi there!

I’m trying to build a project for WebGL (FMOD 1.10.06 and Unity 2018.1.1) and am coming across a missing plugin error:

“BankLoadException: FMOD Studio could not load bank ‘[http://localhost:8000/StreamingAssets/Master](http://localhost:8000/StreamingAssets/Master) Bank.bank’ : ERR\_PLUGIN\_MISSING : A requested output, dsp unit type or codec was not available.  
at FMODUnity.RuntimeManager.loadedBankRegister (LoadedBank loadedBank, System.String bankPath, System.String bankName, Boolean loadSamples, RESULT loadResult) [0x00000] in :0”

I do make use of the FMOD Pitch Shifter effect, so am wondering whether that’s causing the issue? If so, is there a way for me to include that effect as a plugin via the FMOD Studio Settings in Unity? I wasn’t quite sure what to put as the plugin name / whether effects and plugins are supported in WebGL at the moment.

Thanks in advance, and also thanks for getting WebGL support out there! I for one hugely appreciate it 🙂

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**Author:** ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)\
**Post date:** [September 6, 2018, 3:32am UTC](https://qa.fmod.com/t/effects-in-webgl/14086/2 "2018-09-06T03:32:23Z")

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[https://www.fmod.com/resources/documentation-api?page=content/generated/platform\_js/basics.html#/](https://www.fmod.com/resources/documentation-api?page=content/generated/platform_js/basics.html#/) shows you what is not supported in the default ‘stripped’ version.

- Pitch shift DSP support
- Convolution reverb DSP support
- Loudness meter DSP support
- Envelope follower DSP support
- Cubic / Spline and ‘none’ interpolation support. Linear interpolation only.

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**Author:** ![usdivad](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/usdivad/32/767_2.png) [@usdivad](https://qa.fmod.com/u/usdivad)\
**Post date:** [September 6, 2018, 3:17pm UTC](https://qa.fmod.com/t/effects-in-webgl/14086/3 "2018-09-06T15:17:45Z")

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> [@](#):
>
> [https://www.fmod.com/resources/documentation-api?page=content/generated/platform\_js/basics.html#/](https://www.fmod.com/resources/documentation-api?page=content/generated/platform_js/basics.html#/) shows you what is not supported in the default ‘stripped’ version.
> 
> - Pitch shift DSP support
> - Convolution reverb DSP support
> - Loudness meter DSP support
> - Envelope follower DSP support
> - Cubic / Spline and ‘none’ interpolation support. Linear interpolation only.

Thanks so much Brett! I had somehow missed this page in the docs, but it’s super helpful.
