# embed banks as resource files

**URL:** <https://qa.fmod.com/t/embed-banks-as-resource-files/12614>\
**Category:** FMOD Studio\
**Created:** [July 25, 2016, 1:57pm UTC](https://qa.fmod.com/t/embed-banks-as-resource-files/12614 "2016-07-25T13:57:11Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Tom1](https://avatars.discourse-cdn.com/v4/letter/t/b487fb/32.png) [@Tom1](https://qa.fmod.com/u/Tom1)\
**Post date:** [July 25, 2016, 1:57pm UTC](https://qa.fmod.com/t/embed-banks-as-resource-files/12614/1 "2016-07-25T13:57:11Z")

</div>

Hi,

Is there any example available on how to include banks into the exe file as a resource in visual c++ ?

Kind regards,

Tom

---

<div class="post-metadata">

**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [July 26, 2016, 1:18am UTC](https://qa.fmod.com/t/embed-banks-as-resource-files/12614/2 "2016-07-26T01:18:05Z")

</div>

I would use the Microsoft resources on how the embed and then access arbitrary external files in the resources.

You can look at the [System::loadBankMemory](http://www.fmod.org/documentation/#content/generated/FMOD_Studio_System_LoadBankMemory.html) for a simple way to load the data, or the **load\_banks** example which shows how to use the more powerful custom callbacks.
