# embed dll's

**URL:** <https://qa.fmod.com/t/embed-dlls/12891>\
**Category:** FMOD Studio\
**Created:** [December 21, 2016, 1:37pm UTC](https://qa.fmod.com/t/embed-dlls/12891 "2016-12-21T13:37:10Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Tom1](https://avatars.discourse-cdn.com/v4/letter/t/b487fb/32.png) [@Tom1](https://qa.fmod.com/u/Tom1)\
**Post date:** [December 21, 2016, 1:37pm UTC](https://qa.fmod.com/t/embed-dlls/12891/1 "2016-12-21T13:37:10Z")

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Hi,

Is there a way to embed the fmod dll’s into the executable for portability in c++ ?

Kind regards,

Tom

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**Author:** ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)\
**Post date:** [December 22, 2016, 11:50pm UTC](https://qa.fmod.com/t/embed-dlls/12891/2 "2016-12-22T23:50:15Z")

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Answer is basically no. The option to statically link FMOD is a feature in the commercial license

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**Author:** ![Tom1](https://avatars.discourse-cdn.com/v4/letter/t/b487fb/32.png) [@Tom1](https://qa.fmod.com/u/Tom1)\
**Post date:** [December 23, 2016, 8:33am UTC](https://qa.fmod.com/t/embed-dlls/12891/3 "2016-12-23T08:33:16Z")

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Hi Brett,

This is also included in the Indie license ?

Regards,

Tom

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**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [January 3, 2017, 4:55am UTC](https://qa.fmod.com/t/embed-dlls/12891/4 "2017-01-03T04:55:26Z")

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> [@](#):
>
> Hi Brett,
> 
> This is also included in the Indie license ?
> 
> Regards,
> 
> Tom

The static linking option requires source access, a feature of the commercial license.
