# Emitters' EventReference.Path not included in build?

**URL:** <https://qa.fmod.com/t/emitters-eventreference-path-not-included-in-build/19490>\
**Category:** FMOD Studio\
**Created:** [November 8, 2022, 5:17pm UTC](https://qa.fmod.com/t/emitters-eventreference-path-not-included-in-build/19490 "2022-11-08T17:17:16Z")\
**Posts on this page:** 1\
**Showing post:** 3

<div class="post-metadata">

**Author:** ![devDarjeeling](https://avatars.discourse-cdn.com/v4/letter/d/a698b9/32.png) [@devDarjeeling](https://qa.fmod.com/u/devDarjeeling)\
**Post date:** [November 9, 2022, 11:40am UTC](https://qa.fmod.com/t/emitters-eventreference-path-not-included-in-build/19490/3 "2022-11-09T11:40:24Z")

</div>

That was a good starting point. Ended up finding this post : [Is there a way to lookup Path by GUID?](https://qa.fmod.com/t/is-there-a-way-to-lookup-path-by-guid/17517)

```
static public string getPath(FMOD.GUID guid)
{
    string path = string.Empty;

    //FMOD.Studio.System sys;
    //FMOD.Studio.System.create(out sys);
    //sys.lookupPath(guid, out path);

    RuntimeManager.StudioSystem.lookupPath(guid, out path);

    return path;
}

```

Thanks 🙂

---

_[View the full topic](https://qa.fmod.com/t/emitters-eventreference-path-not-included-in-build/19490)._
