# ERR\_INVALID\_HANDLE returned after each EventInstance release

**URL:** https://qa.fmod.com/t/err-invalid-handle-returned-after-each-eventinstance-release/17928
**Category:** Unity
**Created:** [November 9, 2021, 2:33pm UTC](https://qa.fmod.com/t/err-invalid-handle-returned-after-each-eventinstance-release/17928 "2021-11-09T14:33:33Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Crippley](https://avatars.discourse-cdn.com/v4/letter/c/45deac/32.png) [@Crippley](https://qa.fmod.com/u/Crippley)
#### Post date: [November 9, 2021, 2:33pm UTC](https://qa.fmod.com/t/err-invalid-handle-returned-after-each-eventinstance-release/17928/1 "2021-11-09T14:33:33Z")

</div>

Every time I either play a sound using FMODUnity.RuntimeManager.PlayOneShot or release any EventInstance manually, I’m greeted by an error from FMOD.  
Here’s the log in more detail:

```auto
[FMOD] EventInstance::getPlaybackState(000000D96B9DE298) returned ERR_INVALID_HANDLE for STUDIO_EVENTINSTANCE (0x2024A0).
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeManager:ERROR_CALLBACK (intptr,FMOD.SYSTEM_CALLBACK_TYPE,intptr,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:63)
FMOD.Studio.EventInstance:getPlaybackState (FMOD.Studio.PLAYBACK_STATE&) (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:1235)
FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:477)

```

Help 😭

---

<div class="post-metadata">

### Author: ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)
#### Post date: [November 12, 2021, 4:37am UTC](https://qa.fmod.com/t/err-invalid-handle-returned-after-each-eventinstance-release/17928/2 "2021-11-12T04:37:12Z")

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Can you please tell me what version of FMOD you are using, and share a code snippet of how you are calling `FMODUnity.RuntimeManager.PlayOneShot` and `release`?
