# ERR\_OUTPUT\_INIT on Windows Server build machine

**URL:** <https://qa.fmod.com/t/err-output-init-on-windows-server-build-machine/21625>\
**Category:** Unity\
**Created:** [May 15, 2024, 12:29pm UTC](https://qa.fmod.com/t/err-output-init-on-windows-server-build-machine/21625 "2024-05-15T12:29:09Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![VincentAurory](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/vincentaurory/32/6685_2.png) [@VincentAurory](https://qa.fmod.com/u/VincentAurory)\
**Post date:** [May 15, 2024, 12:29pm UTC](https://qa.fmod.com/t/err-output-init-on-windows-server-build-machine/21625/1 "2024-05-15T12:29:09Z")

</div>

FMOD 2.0.21  
Building for standalone IL2CPP platform on a Windows Server build machine (docker image for CI).

Error: FMOD Studio: Encountered Error: ERR\_OUTPUT\_INIT Error initializing output device.

Tried setting OUTPUTTYPE.NOSOUND for the system. Also tried setting that directly in the FMOD platform settings.

Can’t start the Windows Audio Service on these types of configurations.

Is there a solution?

PS: Out of curiosity, why does the build flow care about the build machine’s audio output?

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [May 21, 2024, 12:55am UTC](https://qa.fmod.com/t/err-output-init-on-windows-server-build-machine/21625/3 "2024-05-21T00:55:49Z")

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> [@Docker Windows “DllNotFoundException: fmodstudioL”](https://qa.fmod.com/t/docker-windows-dllnotfoundexception-fmodstudiol/20491/19):
>
> We are currently working on a fix for this and hope to have it out in the next release.
