# Error every frame: bind failed 10048

**URL:** <https://qa.fmod.com/t/error-every-frame-bind-failed-10048/12887>\
**Category:** Unreal Engine\
**Created:** [December 19, 2016, 7:32pm UTC](https://qa.fmod.com/t/error-every-frame-bind-failed-10048/12887 "2016-12-19T19:32:16Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![e.russo](https://avatars.discourse-cdn.com/v4/letter/e/5e9695/32.png) [@e.russo](https://qa.fmod.com/u/e.russo)\
**Post date:** [December 19, 2016, 7:32pm UTC](https://qa.fmod.com/t/error-every-frame-bind-failed-10048/12887/1 "2016-12-19T19:32:16Z")

</div>

Hello everybody,

I’m using fmod unreal integration version:

“VersionName” : “1.08.04”,  
“CreatedBy” : “Firelight Technologies”,  
“CreatedByURL” : “[http://fmod.com](http://fmod.com)”,  
“EngineVersion” : “4.6.0”,

in Unreal engine 4.12.5 with oculus plugin. The platform is Windows 64 bit.

I recently started getting this error every frame, but I can’t figure out the cause.

This is the loop that spams when I hit “play in editor”.

LogFMOD:Error: '**StudioSystem[EFMODSystemContext::Runtime]-\>update()’ returned 'A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere.'**  
LogFMOD:Error: ‘**StudioSystem[EFMODSystemContext::Runtime]-\>update()’ returned 'A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere.**’  
LogFMOD:Error: c:\jk\workspace\Build\_\_1.8\_\_UE4Libs\_Win\lowlevel\_api\src\*_fmod\_os\_net\_winsock.cpp(207) - bind failed 10048_\*  
LogFMOD:Error: c:\jk\workspace\Build\_\_1.8\_\_UE4Libs\_Win\studio\_api\src\*_fmod\_asyncmanager.cpp(739) - System::update returned error 43._\*

Can you help me trace the cause of this spam?  
I suppose it could be some busy port that fmod is trying to bind a listen socket to, but what is the port, in case?

Thanks in advance,  
Emanuele

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<div class="post-metadata">

**Author:** ![reveracorp](https://avatars.discourse-cdn.com/v4/letter/r/71c47a/32.png) [@reveracorp](https://qa.fmod.com/u/reveracorp)\
**Post date:** [March 7, 2017, 2:21am UTC](https://qa.fmod.com/t/error-every-frame-bind-failed-10048/12887/2 "2017-03-07T02:21:48Z")

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> [@](#):
>
> Hello everybody,
> 
> I’m using fmod unreal integration version:
> 
> “VersionName” : “1.08.04”,  
> “CreatedBy” : “Firelight Technologies”,  
> “CreatedByURL” : “[http://fmod.com](http://fmod.com)”,  
> “EngineVersion” : “4.6.0”,
> 
> in Unreal engine 4.12.5 with oculus plugin. The platform is Windows 64 bit.
> 
> I recently started getting this error every frame, but I can’t figure out the cause.
> 
> This is the loop that spams when I hit “play in editor”.
> 
> LogFMOD:Error: '**StudioSystem[EFMODSystemContext::Runtime]-\>update()’ returned ‘A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere.’**  
> LogFMOD:Error: ‘**StudioSystem[EFMODSystemContext::Runtime]-\>update()’ returned 'A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere.**’  
> LogFMOD:Error: c:\jk\workspace\Build\_\_1.8\_\_UE4Libs\_Win\lowlevel\_api\src\*_fmod\_os\_net\_winsock.cpp(207) - bind failed 10048_\*  
> LogFMOD:Error: c:\jk\workspace\Build\_\_1.8\_\_UE4Libs\_Win\studio\_api\src\*_fmod\_asyncmanager.cpp(739) - System::update returned error 43._\*
> 
> Can you help me trace the cause of this spam?  
> I suppose it could be some busy port that fmod is trying to bind a listen socket to, but what is the port, in case?
> 
> Thanks in advance,  
> Emanuele

Having the same issue myself. Any insight would be useful. Thanks,

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [March 7, 2017, 3:22am UTC](https://qa.fmod.com/t/error-every-frame-bind-failed-10048/12887/3 "2017-03-07T03:22:13Z")

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You will get those errors if the project is trying to use live update while the port, default is 9264, is in use. You can manually change the port number in settings or just disable live update altogether.

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<div class="post-metadata">

**Author:** ![e.russo](https://avatars.discourse-cdn.com/v4/letter/e/5e9695/32.png) [@e.russo](https://qa.fmod.com/u/e.russo)\
**Post date:** [March 7, 2017, 9:42am UTC](https://qa.fmod.com/t/error-every-frame-bind-failed-10048/12887/4 "2017-03-07T09:42:13Z")

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Ah! I didn’t know it. Thank you. How can you disable it?

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [March 7, 2017, 9:25pm UTC](https://qa.fmod.com/t/error-every-frame-bind-failed-10048/12887/5 "2017-03-07T21:25:43Z")

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You can find a check box in settings.  
Edit-\>Project Settings-\>FMOD Studio-\>Enable Live Update (near the top of the list)

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<div class="post-metadata">

**Author:** ![e.russo](https://avatars.discourse-cdn.com/v4/letter/e/5e9695/32.png) [@e.russo](https://qa.fmod.com/u/e.russo)\
**Post date:** [March 9, 2017, 10:10am UTC](https://qa.fmod.com/t/error-every-frame-bind-failed-10048/12887/6 "2017-03-09T10:10:35Z")

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Great! Thank you!

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<div class="post-metadata">

**Author:** ![e.russo](https://avatars.discourse-cdn.com/v4/letter/e/5e9695/32.png) [@e.russo](https://qa.fmod.com/u/e.russo)\
**Post date:** [December 19, 2016, 10:56pm UTC](https://qa.fmod.com/t/error-every-frame-bind-failed-10048/12887/7 "2016-12-19T22:56:43Z")

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I solved by myself, I found an application with a socket listening on 7681 port tcp . After closing that app, it stopped logging errors.

I’m not quite sure of the cause though, since if I restart it and launch unreal the it does not spam anymore.

I would be useful if you guys tell me the port it’s trying to bind to in the function at  
fmod\_os\_net\_winsock.cpp(207) – bind failed 10048

thanks
