# Error in FMODMigrationUtil.cs (FMOD 2.00)

**URL:** <https://qa.fmod.com/t/error-in-fmodmigrationutil-cs-fmod-2-00/14478>\
**Category:** Unity\
**Created:** [March 24, 2019, 3:42am UTC](https://qa.fmod.com/t/error-in-fmodmigrationutil-cs-fmod-2-00/14478 "2019-03-24T03:42:32Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![DebrisHauler](https://avatars.discourse-cdn.com/v4/letter/d/8e7dd6/32.png) [@DebrisHauler](https://qa.fmod.com/u/DebrisHauler)\
**Post date:** [March 24, 2019, 3:42am UTC](https://qa.fmod.com/t/error-in-fmodmigrationutil-cs-fmod-2-00/14478/1 "2019-03-24T03:42:32Z")

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I uninstalled my old fmod, and installed fmod 2.00. I also removed old fmod unity package files from my unity project, and imported the fmod 2.00 package. Now I get the following error in unity.

Assets/Editor/FMODMigrationUtil.cs(136,50): error CS0246: The type or namespace name `FMOD\_StudioEventEmitter’ could not be found. Are you missing an assembly reference?

To be clear, FMODMigrationUtil.cs is something from the fmod package. Should I try adding a using statement to that code? What using statement does it need at the top of the file? The FMOD\_StudioEventEmitter type doesn’t seem to be inside the FMOD, FMOD.Studio, or FMODUnity namespaces.

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [March 28, 2019, 1:56am UTC](https://qa.fmod.com/t/error-in-fmodmigrationutil-cs-fmod-2-00/14478/2 "2019-03-28T01:56:57Z")

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The FMODMigrationUtil.cs was removed in FMOD 2.0.  
You may have missed it when removing the old integration as it was separate to the rest of the files:

```auto
Assets/Editor/FMODMigrationUtil.cs

```
