# Error in FMODUnity.EventManager:UpdateCache()

**URL:** <https://qa.fmod.com/t/error-in-fmodunity-eventmanager-updatecache/17390>\
**Category:** Unity\
**Created:** [June 29, 2021, 6:19pm UTC](https://qa.fmod.com/t/error-in-fmodunity-eventmanager-updatecache/17390 "2021-06-29T18:19:10Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [July 6, 2021, 2:47am UTC](https://qa.fmod.com/t/error-in-fmodunity-eventmanager-updatecache/17390/2 "2021-07-06T02:47:01Z")

</div>

I’ve been able to recreate this error by attaching an FMOD Studio Event Emitter to a game object containing a UI Element, and running the scene with that game object is selected.  
Is this true of your case as well? If so, it is part of a known bug that will be fixed in an upcoming release and we have [workaround](https://qa.fmod.com/t/20-1-09-bug-assertion-failed/17322/2) in the meantime.  
Otherwise I am going to need some more information, if you could please send stack traces of your other errors that would be a big help!

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