# Error loading multiple string banks

**URL:** <https://qa.fmod.com/t/error-loading-multiple-string-banks/15076>\
**Category:** FMOD Engine\
**Created:** [September 24, 2019, 9:42pm UTC](https://qa.fmod.com/t/error-loading-multiple-string-banks/15076 "2019-09-24T21:42:29Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![fumminger\_roblox](https://avatars.discourse-cdn.com/v4/letter/f/a9a28c/32.png) [@fumminger\_roblox](https://qa.fmod.com/u/fumminger_roblox)\
**Post date:** [September 24, 2019, 9:42pm UTC](https://qa.fmod.com/t/error-loading-multiple-string-banks/15076/1 "2019-09-24T21:42:29Z")

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If I create two FMOD::Studio::System objects, both with live update enabled, then only the first one can load a strings bank.  
There is no problem with loading and using sound banks with the two systems.

Is it possible to use string banks with more than one FMOD::Studio::System at a time?

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [October 1, 2019, 4:39am UTC](https://qa.fmod.com/t/error-loading-multiple-string-banks/15076/2 "2019-10-01T04:39:57Z")

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You can use multiple systems with Live Update enabled, you just need to make sure that the [`profilePort`](https://fmod.com/resources/documentation-api?version=2.0&page=core-api-system.html#fmod_advancedsettings) is different for each one. The fact that the crash was pointing to the loading of the strings bank was more because the system wasn’t ready to load it, because of a socket error.

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<div class="post-metadata">

**Author:** ![fumminger\_roblox](https://avatars.discourse-cdn.com/v4/letter/f/a9a28c/32.png) [@fumminger\_roblox](https://qa.fmod.com/u/fumminger_roblox)\
**Post date:** [October 1, 2019, 10:21pm UTC](https://qa.fmod.com/t/error-loading-multiple-string-banks/15076/3 "2019-10-01T22:21:47Z")

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Thanks, I thought I had tested with different ports, but apparently I had made a mistake. It is working fine now.
