# Error Message when attempting to play sound from FMOD in Unity

**URL:** https://qa.fmod.com/t/error-message-when-attempting-to-play-sound-from-fmod-in-unity/16398
**Category:** Unity
**Created:** [November 5, 2020, 9:44pm UTC](https://qa.fmod.com/t/error-message-when-attempting-to-play-sound-from-fmod-in-unity/16398 "2020-11-05T21:44:30Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Whytmage](https://avatars.discourse-cdn.com/v4/letter/w/c5a1d2/32.png) [@Whytmage](https://qa.fmod.com/u/Whytmage)
#### Post date: [November 5, 2020, 9:44pm UTC](https://qa.fmod.com/t/error-message-when-attempting-to-play-sound-from-fmod-in-unity/16398/1 "2020-11-05T21:44:30Z")

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Unity Version 2019.4.12  
FMOD Version 2.00.10

I am trying to call events in my Unity code. Code is as follows:

FMODUnity.RuntimeManager.PlayOneShot(“event:/Desktop/SFX/sfx\_bomb\_explode”, GetComponent().position);

I am getting the following error message:  
[FMOD] Event not found: event:/Desktop/SFX/sfx\_bomb\_explode  
UnityEngine.Debug:LogWarning(Object)  
FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:955)  
Bomb:Explode() (at Assets/Scripts/Environment/Traps/Bomb.cs:57)  
Bomb:Update() (at Assets/Scripts/Environment/Traps/Bomb.cs:34)

I have verified the versions are compatible, I have removed the sound banks and re-uplaoded them. I have removed FMOD completely and re-added it. Unity is not calling the events.

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### Author: ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)
#### Post date: [November 10, 2020, 6:04am UTC](https://qa.fmod.com/t/error-message-when-attempting-to-play-sound-from-fmod-in-unity/16398/2 "2020-11-10T06:04:11Z")

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Are you able to browse for that event in Unity by using FMOD \> Event Browser? If so, are you properly loading all the banks when you start your game?
