# Errors after updating Unity Version from 2018.2 to 2018.3

**URL:** <https://qa.fmod.com/t/errors-after-updating-unity-version-from-2018-2-to-2018-3/14604>\
**Category:** Unity\
**Created:** [April 23, 2019, 11:51am UTC](https://qa.fmod.com/t/errors-after-updating-unity-version-from-2018-2-to-2018-3/14604 "2019-04-23T11:51:02Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![DuckBeard](https://avatars.discourse-cdn.com/v4/letter/d/ce7236/32.png) [@DuckBeard](https://qa.fmod.com/u/DuckBeard)\
**Post date:** [April 23, 2019, 11:51am UTC](https://qa.fmod.com/t/errors-after-updating-unity-version-from-2018-2-to-2018-3/14604/1 "2019-04-23T11:51:02Z")

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I had to upgrade my project from 2018.2.18 to 2018.3.2 because a feature I needed. After this all seemed normal, but when I modify a script with FMOD references, the inspector starts to show command errors.  
I was told that could be because the FMOD manifest is refering to the old Unity version. How could I change it?  
I tried as well to change FMOD version, to repair/Regenerate FMOD files so the manifest update, but I get an error as well.

The errors on Unity Editor are:

-GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.

-NullReferenceException: Object reference not set to an instance of an object  
UnityEditor.InspectorWindow.DisplayRemovedComponent (UnityEngine.GameObject go, UnityEngine.Component comp) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1353)

-NullReferenceException: Object reference not set to an instance of an object  
UnityEditor.InspectorWindow.DisplayRemovedComponent (UnityEngine.GameObject go, UnityEngine.Component comp) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1353)

The error while upgrading FMOD is:  
Copying Temp/Export Package/[…]/asset to Assets/Plugins/x86\_64/fmodstudiol.dll: Access Denied

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [April 30, 2019, 1:14am UTC](https://qa.fmod.com/t/errors-after-updating-unity-version-from-2018-2-to-2018-3/14604/2 "2019-04-30T01:14:42Z")

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The integration should not be causing any issues like that, I would try closing Unity and deleting the Library folder (Unity will rebuild then when you open the Editor next).

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**Author:** ![DuckBeard](https://avatars.discourse-cdn.com/v4/letter/d/ce7236/32.png) [@DuckBeard](https://qa.fmod.com/u/DuckBeard)\
**Post date:** [May 1, 2019, 9:18am UTC](https://qa.fmod.com/t/errors-after-updating-unity-version-from-2018-2-to-2018-3/14604/3 "2019-05-01T09:18:14Z")

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Exactly what happened! Thanks! Seems like temporal files were messing with my project.
