# ETA for 5.3 support?

**URL:** <https://qa.fmod.com/t/eta-for-5-3-support/20645>\
**Category:** Unreal Engine\
**Created:** [September 12, 2023, 5:54pm UTC](https://qa.fmod.com/t/eta-for-5-3-support/20645 "2023-09-12T17:54:14Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![perezd1](https://avatars.discourse-cdn.com/v4/letter/p/b38774/32.png) [@perezd1](https://qa.fmod.com/u/perezd1)\
**Post date:** [September 12, 2023, 5:54pm UTC](https://qa.fmod.com/t/eta-for-5-3-support/20645/1 "2023-09-12T17:54:14Z")

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I’m looking to start a new project on 5.3, just curious what sort of timeline to expect? Thanks for this amazing tool!

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**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [September 12, 2023, 11:01pm UTC](https://qa.fmod.com/t/eta-for-5-3-support/20645/2 "2023-09-12T23:01:50Z")

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We’re planning to include UE5.3 in our 2.02.19 release which will be in about 7 weeks but we’ll put our UE5.3 plugin source up on our github as soon as it’s ready. Should be good to go in a week or two.

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**Author:** ![alan665](https://avatars.discourse-cdn.com/v4/letter/a/ec9cab/32.png) [@alan665](https://qa.fmod.com/u/alan665)\
**Post date:** [September 13, 2023, 2:58am UTC](https://qa.fmod.com/t/eta-for-5-3-support/20645/3 "2023-09-13T02:58:20Z")

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Hi op,

To get fmod 2.02.17 compiling on 5.3 (while we wait for the official release), I just needed to fix an include inL

Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAmbientSoundActorFactory.cpp

#include “AssetRegistry/Public/AssetData.h”

to

#include “AssetRegistry/AssetData.h”

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**Author:** ![apfelbaum](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/apfelbaum/32/4843_2.png) [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Post date:** [September 13, 2023, 4:59pm UTC](https://qa.fmod.com/t/eta-for-5-3-support/20645/4 "2023-09-13T16:59:33Z")

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7 weeks, so long 😮 What should I do in the meantime 🤣

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**Author:** ![perezd1](https://avatars.discourse-cdn.com/v4/letter/p/b38774/32.png) [@perezd1](https://qa.fmod.com/u/perezd1)\
**Post date:** [September 13, 2023, 6:02pm UTC](https://qa.fmod.com/t/eta-for-5-3-support/20645/5 "2023-09-13T18:02:46Z")

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that is unfortunate given how trivial the fix is.

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**Author:** ![mkoepke](https://avatars.discourse-cdn.com/v4/letter/m/58f4c7/32.png) [@mkoepke](https://qa.fmod.com/u/mkoepke)\
**Post date:** [September 15, 2023, 8:43pm UTC](https://qa.fmod.com/t/eta-for-5-3-support/20645/6 "2023-09-15T20:43:24Z")

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@alan665 Thank you for providing the fix, however I’m not having any luck getting it to work.  
What I did:

1. Cloned the unreal integration from GitHub
2. Made the change you provided
3. Followed the steps here: [FMOD - User Guide (compiling the plugin optional)](https://fmod.com/docs/2.02/unreal/user-guide.html#compiling-the-plugin-optional)
4. Right-clicked the .uproject file \> “Generate Visual Studio Project files”
5. Launched the project, it prompts:

> The following modules are missing or built with a different engine version:
> 
> FMODStudio  
> FMODStudioEditor
> 
> Would you like to rebuild them now?

And results in

> TestProject could not be compiled. Try rebuilding from source manually.

Any idea what I did wrong here?

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<div class="post-metadata">

**Author:** ![apfelbaum](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/apfelbaum/32/4843_2.png) [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Post date:** [September 19, 2023, 7:33pm UTC](https://qa.fmod.com/t/eta-for-5-3-support/20645/7 "2023-09-19T19:33:40Z")

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Can you tell me how you made it compile? Simply changing this line doesnt do it for me. I have a ton of build errors. I followed the FMOD tutorial and copied the necessary files from an already compiled plugin into the source code plugin folder. Any unreal BuildSettingsVersion gives me a ton of errors.

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**Author:** ![alan665](https://avatars.discourse-cdn.com/v4/letter/a/ec9cab/32.png) [@alan665](https://qa.fmod.com/u/alan665)\
**Post date:** [September 20, 2023, 11:11am UTC](https://qa.fmod.com/t/eta-for-5-3-support/20645/8 "2023-09-20T11:11:20Z")

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I just went through the compile errors and fixed them, theres lots of build errors but they stem from one or two missing includes. Heres the plugin with my changes:

> **[FMODStudio.7z](https://drive.google.com/file/d/1hT02H9DTjP6xXvwQsq4Jl3mzBWO8gpCL/view?usp=sharing)**
>
> Google Drive file.

Obviously this is just a dirty hack until FMOD actually release and test their official 5.3 version, the ‘fix’ mentioned earlier is not as simple as me fixing some includes, ive only tested this for my purposes.

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**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [September 22, 2023, 5:24am UTC](https://qa.fmod.com/t/eta-for-5-3-support/20645/9 "2023-09-22T05:24:49Z")

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I’ve put the source for our UE5.3 integration up on github [here](https://github.com/fmod/fmod-for-unreal/tree/2.02-UE5.3). Note: This is pre-release code - if you find any problems with it, let us know.

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**Author:** ![apfelbaum](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/apfelbaum/32/4843_2.png) [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Post date:** [September 24, 2023, 4:13pm UTC](https://qa.fmod.com/t/eta-for-5-3-support/20645/10 "2023-09-24T16:13:34Z")

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![grafik](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/a/ab2f002cf388d84a524c7df99c07fc832f61d67a.png)

I cloned the branch you posted, copied the qwhole 5.2 plugin according to the tutorial above without overwriting any files (deleted intermediate and “unreal” files and regenerated project files.)

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<div class="post-metadata">

**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [September 25, 2023, 1:55am UTC](https://qa.fmod.com/t/eta-for-5-3-support/20645/11 "2023-09-25T01:55:49Z")

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Those platform #defines were removed back in 2.02-UE5.1 - there’s no reference to them in 2.02-UE5.3. Maybe there’s some old files hanging around on your machine? Try deleting the dir before cloning?

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<div class="post-metadata">

**Author:** ![apfelbaum](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/apfelbaum/32/4843_2.png) [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Post date:** [September 25, 2023, 6:36am UTC](https://qa.fmod.com/t/eta-for-5-3-support/20645/12 "2023-09-25T06:36:32Z")

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Yes yes, i am stupid and forgot to change the branch. My fault. Thanks for your help.

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<div class="post-metadata">

**Author:** ![apfelbaum](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/apfelbaum/32/4843_2.png) [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Post date:** [September 26, 2023, 6:47pm UTC](https://qa.fmod.com/t/eta-for-5-3-support/20645/13 "2023-09-26T18:47:55Z")

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Yes I have actually major issues rn and I don’t know wether it is a problem of FMOD or Unreal. Since UE5.3 this is what engine sounds sound like:

[![](https://img.youtube.com/vi/wbJjFfSH-VA/maxresdefault.jpg "asynctickaudio") ](https://www.youtube.com/watch?v=wbJjFfSH-VA)

The values are send to FMOD via ASync physics tick. It worked till UE5.2. No code in the project changed since the update to UE5.3. Any ideas?

To me it sounds like the values are not updated in a fixed interval but I already checked the async tick, its delta time is correct and I also get the correct amount of passed async ticks per event tick.

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<div class="post-metadata">

**Author:** ![RecklessGames](https://avatars.discourse-cdn.com/v4/letter/r/3da27b/32.png) [@RecklessGames](https://qa.fmod.com/u/RecklessGames)\
**Post date:** [September 29, 2023, 6:04pm UTC](https://qa.fmod.com/t/eta-for-5-3-support/20645/14 "2023-09-29T18:04:46Z")

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Is there already a more exact release date for the plugin? My studio urgently needs the newer version for various features that we want to implement with unreal engine 5.3. The only hurdle is currently the fmod plugin. An more precise release date would be great to be able to plan better.

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<div class="post-metadata">

**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [October 2, 2023, 3:25am UTC](https://qa.fmod.com/t/eta-for-5-3-support/20645/15 "2023-10-02T03:25:17Z")

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If it’s urgent, grab the source off [our github](https://github.com/fmod/fmod-for-unreal/tree/2.02-UE5.3). We don’t have a more exact release date at this point.

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**Author:** ![RecklessGames](https://avatars.discourse-cdn.com/v4/letter/r/3da27b/32.png) [@RecklessGames](https://qa.fmod.com/u/RecklessGames)\
**Post date:** [October 2, 2023, 7:29am UTC](https://qa.fmod.com/t/eta-for-5-3-support/20645/16 "2023-10-02T07:29:44Z")

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I tried to compile it and got two errors:

[54/73] Link [x64] UnrealEditor-FMODStudio.dll  
LINK : fatal error LNK1181: Eingabedatei “G:\fmod\Compiled\HostProject\Plugins\FMODStudio\Source\FMODStudio....\Binaries\Win64\fmodL\_vc.lib” kann nicht geöffnet werden.

[72/73] Link [x64] UnrealEditor-FMODStudioEditor.dll  
LINK : fatal error LNK1181: Eingabedatei “G:\fmod\Compiled\HostProject\Plugins\FMODStudio\Source\FMODStudio....\Binaries\Win64\fmodL\_vc.lib” kann nicht geöffnet werden.

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<div class="post-metadata">

**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [October 2, 2023, 9:57pm UTC](https://qa.fmod.com/t/eta-for-5-3-support/20645/17 "2023-10-02T21:57:30Z")

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You need to grab the FMOD libs from the appropriate version of the FMOD Programmers API installer for your game. From the FMOD Programmers API installer, copy everything in api\core\lib\x64 and api\studio\lib\x64 into the $YOURGAME\Plugins\FMODStudio\Binaries\Win64 folder.

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<div class="post-metadata">

**Author:** ![HeliaXDemoN](https://avatars.discourse-cdn.com/v4/letter/h/a698b9/32.png) [@HeliaXDemoN](https://qa.fmod.com/u/HeliaXDemoN)\
**Post date:** [October 16, 2023, 5:17pm UTC](https://qa.fmod.com/t/eta-for-5-3-support/20645/18 "2023-10-16T17:17:08Z")

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Still waiting to update Unreal to 5.3, can’t because of FMOD. 😢

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<div class="post-metadata">

**Author:** ![RecklessGames](https://avatars.discourse-cdn.com/v4/letter/r/3da27b/32.png) [@RecklessGames](https://qa.fmod.com/u/RecklessGames)\
**Post date:** [October 17, 2023, 11:44am UTC](https://qa.fmod.com/t/eta-for-5-3-support/20645/19 "2023-10-17T11:44:35Z")

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Same. Can we maybe get an update on the ETA for the new release?

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<div class="post-metadata">

**Author:** ![BashOrgRu](https://avatars.discourse-cdn.com/v4/letter/b/f475e1/32.png) [@BashOrgRu](https://qa.fmod.com/u/BashOrgRu)\
**Post date:** [October 17, 2023, 7:26pm UTC](https://qa.fmod.com/t/eta-for-5-3-support/20645/20 "2023-10-17T19:26:02Z")

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[Tutorial How to Compile FMOD for 5.3](https://youtu.be/PgwvjMPr8R0)

[Next page](https://qa.fmod.com/t/eta-for-5-3-support/20645.md?page=2)
