# Event and Bank

**URL:** <https://qa.fmod.com/t/event-and-bank/13434>\
**Category:** FMOD Studio\
**Created:** [September 15, 2017, 3:30am UTC](https://qa.fmod.com/t/event-and-bank/13434 "2017-09-15T03:30:40Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![Guest7](https://avatars.discourse-cdn.com/v4/letter/g/da6949/32.png) [@Guest7](https://qa.fmod.com/u/Guest7)\
**Post date:** [September 15, 2017, 3:30am UTC](https://qa.fmod.com/t/event-and-bank/13434/1 "2017-09-15T03:30:40Z")

</div>

I have just first use Fmod Studio,so I have some questions:

1. What is event and bank?  
2.And what’s the relationship between them?  
3.If a bank can contain more than one event?

thank you

---

<div class="post-metadata">

**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [September 15, 2017, 4:58am UTC](https://qa.fmod.com/t/event-and-bank/13434/2 "2017-09-15T04:58:39Z")

</div>

Hello Doo,

An event is an instanceable unit of sound content that can be triggered, controlled and stopped from game code. Everything that produces a sound in a game should have a corresponding event.

A bank is a collection of events from your FMOD Studio project, formatted and compressed for use in your game. Banks allow you to choose which content is loaded into memory at any given time.

A bank can contain as many events as you need. Keep in mind that a bank must be loaded into memory, so banks that contain lots of events will take up more memory.

Thanks,  
Richard

---

<div class="post-metadata">

**Author:** ![Guest7](https://avatars.discourse-cdn.com/v4/letter/g/da6949/32.png) [@Guest7](https://qa.fmod.com/u/Guest7)\
**Post date:** [September 15, 2017, 6:04am UTC](https://qa.fmod.com/t/event-and-bank/13434/3 "2017-09-15T06:04:43Z")

</div>

Thanks a lot

---

<div class="post-metadata">

**Author:** ![Guest7](https://avatars.discourse-cdn.com/v4/letter/g/da6949/32.png) [@Guest7](https://qa.fmod.com/u/Guest7)\
**Post date:** [September 15, 2017, 6:15am UTC](https://qa.fmod.com/t/event-and-bank/13434/4 "2017-09-15T06:15:22Z")

</div>

Hi,is there any free books about how to use FMOD Studio except the offical user manual，I just want to learn to use it fastly.

---

<div class="post-metadata">

**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [September 18, 2017, 1:05am UTC](https://qa.fmod.com/t/event-and-bank/13434/5 "2017-09-18T01:05:38Z")

</div>

> [@](#):
>
> Hi,is there any free books about how to use FMOD Studio except the offical user manual，I just want to learn to use it fastly.

Hi Doo,

We have some tutorials on our YouTube account:

> **[FMODTV](https://www.youtube.com/user/FMODTV)**
>
> FMOD Studio: The adaptive audio solution for games.

If you’re unable to view YouTube then you can see these videos with subtitles on our QQ account:

> **[那条视频不见了-腾讯视频](http://v.qq.com/vplus/688ba6dcc0ca7675a01b0ec44fc77ae4/videos)**
>
> 腾讯视频致力于打造中国最大的在线视频媒体平台，以丰富的内容、极致的观看体验、便捷的登录方式、24小时多平台无缝应用体验以及快捷分享的产品特性，主要满足用户在线观看视频的需求。

In terms of reading, it would be best to look to the community and search for materials on the technique you’re looking to use. You can also read through our API documentation for more information.  
[https://www.fmod.com/resources/documentation-api](https://www.fmod.com/resources/documentation-api)

Thanks,  
Richard

---

<div class="post-metadata">

**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [September 21, 2017, 4:22am UTC](https://qa.fmod.com/t/event-and-bank/13434/6 "2017-09-21T04:22:02Z")

</div>

Hi Doo,

We’ve just released some new FMOD Studio documentation online, if you want to give that a read.

[https://www.fmod.com/resources/documentation-studio](https://www.fmod.com/resources/documentation-studio)

Thanks,  
Richard
