# Event Emitter Script Not Working Properly in Unity's GUI

**URL:** <https://qa.fmod.com/t/event-emitter-script-not-working-properly-in-unitys-gui/16431>\
**Category:** Unity\
**Created:** [November 13, 2020, 6:32pm UTC](https://qa.fmod.com/t/event-emitter-script-not-working-properly-in-unitys-gui/16431 "2020-11-13T18:32:44Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![tomatohorse](https://avatars.discourse-cdn.com/v4/letter/t/a87d85/32.png) [@tomatohorse](https://qa.fmod.com/u/tomatohorse)\
**Post date:** [November 13, 2020, 6:32pm UTC](https://qa.fmod.com/t/event-emitter-script-not-working-properly-in-unitys-gui/16431/1 "2020-11-13T18:32:44Z")

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When I attach an FMOD Studio Event Emitter script to a GameObject, there is no box next to “Event,” and when I click the dropdowns next to “Play Event” and “Stop Event” they don’t do anything. I can see various choices such as “Collision Enter,” but no matter what I select, the dropdown box reverts to “none.”

![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/7/70e4c5fea9def8645cc627edaaa2fe885928964c.png)

I have the latest FMOD Studio and Unity integration through the package manager. Running Unity 2020.1.10f1.

Any ideas what could be causing this?

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**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [November 16, 2020, 9:48pm UTC](https://qa.fmod.com/t/event-emitter-script-not-working-properly-in-unitys-gui/16431/2 "2020-11-16T21:48:10Z")

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That’s quite strange, do you experience this issue importing FMOD into an empty Unity project?

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<div class="post-metadata">

**Author:** ![tomatohorse](https://avatars.discourse-cdn.com/v4/letter/t/a87d85/32.png) [@tomatohorse](https://qa.fmod.com/u/tomatohorse)\
**Post date:** [November 17, 2020, 6:26pm UTC](https://qa.fmod.com/t/event-emitter-script-not-working-properly-in-unitys-gui/16431/3 "2020-11-17T18:26:44Z")

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We don’t, it seems to work fine on a new project.

Actually, in comparing our existing project to a new one, we noticed that there was a folder missing called “Editor default resources.” Copied that into our project, and the problem went away. I guess somehow that folder had gotten moved or deleted. Simply putting it back fixed it, thankfully.

Do you know if it’s possible to move that folder to a different location (so it’s not at the root level in the main “Assets” folder), and point FMOD to where the new folder location is?

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<div class="post-metadata">

**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [November 17, 2020, 10:21pm UTC](https://qa.fmod.com/t/event-emitter-script-not-working-properly-in-unitys-gui/16431/4 "2020-11-17T22:21:52Z")

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I’m glad that helped isolate what the issue was.

Unfortunately it’s not possible to move that directory, it’s one of Unity’s [special folders](https://docs.unity3d.com/Manual/SpecialFolders.html) that there can only be one of and must be in that location to work.
